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RELEASE NOTES

Stay up to date on the latest game updates for Aliens: Fireteam Elite
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LATEST PATCH RELEASE:
Quality of Life Patch QOL102023
24/10/2023

This patch is scheduled to be available for PlayStation, PC, and Switch by 10 am PT on October 24. The Xbox patch has been delayed and is expected by 10 am PT on October 26. 

Note: Platform availability times may vary.

Welcome to the Aliens: Fireteam Elite quality of life patch notes. We’ve got dozens of bug fixes, plus major updates to matchmaking and your favorite synth, heading your way. Alpha and Beta now have improved offensive, defensive, and support capabilities, meaning they’ll act smarter and more inline with how an actual player might respond to the situation. They’ll also scale more appropriately with higher difficulty levels and should perform more intelligently in regards to friendly fire, reviving and healing, and engagement.  

On top of the Aliens: Fireteam Elite updates, we also have some Cold Iron Studios news to share that we’re extremely excited about. 

To everyone who has supported Cold Iron Studios, Aliens: Fireteam Elite, and all of the work we’ve put in, we wanted to first thank you. We have had a lot of things going on under the hood, and the continued dedication our fans have delivered has been invaluable. That said, we’ve got lots of great news to share!

First is that we are proud to announce Elena Siegman as our new Studio Head, leading production and development, and Kendall Deacon Davis, spearheading creative. We announced this on our company website and you can read more about it at coldironstudios.com.

Alongside the new leadership, Cold Iron will be adding some long-requested quality of life updates to Aliens: Fireteam Elite, with the first update coming tomorrow, October 24. We’re committed to providing these updates while we’re hard at work on our next major project. Future updates will include many of the community's most prominent requests, such as fixes to matchmaking and improvements to everyone’s favorite Synths, Alpha and Beta. 

In the meantime, we are in full development on a new title. Building on the success of Aliens: Fireteam Elite, Cold Iron is hard at work making a new experience for fans to sink their teeth into. More updates will be coming as development is further along.

Quality of Life Updates

  • Updates to matchmaking that fix host errors, disconnects, queue issues, crossplay, crashes and more
  • All game modes have been added to Quickplay
  • Added additional logs and analytics
  • Alpha and Beta Updates
    • Improved offensive capabilities
    • Improved defensive capabilities
    • Improved support capabilities
    • Adjusted scaling and healing for difficulties
    • Adjusted behavior when reviving player
    • Adjusted behavior relating to fire paths and friendly fire
    • Adjusted Sleep Mode parameters leaving Alpha and Beta in at least a state of minimal engagement at all appropriate times

Bug Fixes

  • Lancer Horde Slayer skin is retroactively granted to players who have already beaten a horde mode on extreme
  • Fixed a rare bug that caused game fails when connecting to Epic servers
  • Fixed a missing SFX bug related to HEL
  • Fixed an exploit in Cathedral Bridge
  • Fixed a bug on Likasi Tower that prevented players from purchasing additional consumables
  • Fixed bugs related to the following Challenge Cards & perks: By the Lowest Bidder, Slow But Sure, Stuck Magazines, Expendable Crew, Threat Neutralized, Chain Reaction, Sidearm Expertise 
  • Fixed a bug related to player stumbling
  • Fixed a bug causing the perk ‘Guard Dog’ to not deal appropriate damage
  • Fixed a bug that prevented Warriors being highlighted by the T22E4 Sargodha N-HANCE Large Optic
  • Fixed a bug that caused the ‘Anesthesiologist’ perk to grant 20% temporary health
  • Fixed a bug that caused animation and SFX errors with the EDS-93 Zadak
  • Fixed a bug that caused the Gunner’s grenade to be not visible after emoting
  • Fixed a bug that allowed the player to exploit character movements
  • Fixed a bug that caused client crashes when players accept invites from Hardcore players
  • Fixed a bug that caused malfunctions with the OCAP-91 VOLCAN while using the Lancer kit
  • Fixed a bug causing Lifetime Stats to appear negative if the number cap is exceeded
  • Fixed a bug that prevented the Requisition Store from working consistently across all Horde Modes
  • Fixed a bug that caused Alpha and Beta to continuously fire after being knocked down
Alien Day PATCH 1.0.5.109340
26/04/2023

This patch is scheduled to be available by 10 am PT on April 26, 2023

Note: Platform availability times may vary.

Happy Alien Day, Colonial Marines. The original Alien film takes place on the moon Archeron, or LV-426. So every 4/26 we get to celebrate our favorite sci-fi franchise. Last year, we brought the celebration to Aliens: Fireteam Elite with a free weapon skin for all players - the ‘Close Encounter.’ This year we’re going even bigger with multiple exciting cosmetics and a new horde map!

 

New Horde Map

Terminal Containment is here! Make it through wave 10 on Intense, Extreme, or Insane and you’ll unlock some unique rewards.

 

Five (5) New Weapon Colors

(Rewards for Extreme+ difficulties)

  • Duplicity
  • Screentone Highrise
  • Screentone Downtown
  • Screentone Nightclub
  • Screentone Rush Hour

 

Three (3) New Emotes

(Rewards for Intense+ difficulties)

  • Break Time’s Over
  • Come Here - Rendezvous
  • Home Run

 

Five (5) New Weapon Decals

(Rewards for Insane difficulty)

  • Die Mad!
  • Extra Lives
  • Fireball
  • Game Over
  • Pixel Bricks

 

BUG FIXES

 

WEAPONS & ATTACHMENTS

  • Fixed an issue with the Range stats affected by the following attachments: 
    • Appended Magazine
    • Muzzle Brake
    • Holotab Sight
    • SmartAssist Sight
    • Vented Flash Hider
    • Weighted Magazine
    • Forward Mount Laser
  • Fixed an issue where the client's Smartgun invalid target sounds could be heard by the host.
  • Fixed an issue where the Smart Gun could lock on to the Crusher's corpse.

 

CLASS KITS, PERKS & ABILITIES

  • Updated several kit weapon related perks due to inconsistency with Range descriptions and stats.
    • Lancer Heavy Mastery - Updated ""Range"" to ""Effective Range"
    • Phalanx CQW Mastery - Updated ""Range"" to ""Effective Range"
    • Recon CQW Mastery - Updated ""Range"" to ""Effective Range"
    • Technician Handgun Mastery - Updated ""Range"" to ""Effective Range"
    • Lancer CQW Training - Updated ""Weapon Range"" to ""Effective Range"
    • Phalanx Handgun Training - Updated ""Range"" to ""Effective Range"
    • Doc Handgun Training - Updated ""Range"" to ""Effective Range"
    • Gunner Rifle Training - Updated ""Range"" to ""Effective Range"
  • PHALANX: The "Bulwark" ability will no longer gain stacks from player controlled Sentry Guns.
  • TECHNICIAN" The "Deep Leverage" Perk should now apply correctly to their Sentry Turret.
  • GUNNER: The "Remote Detonator" Perk will no longer cause audio glitches when the explosive projectile is attached directly on to an enemy. 
  • LANCER: Improved where the Smartgun gets attached on the back of the Classic and Wey-Yu Kit Skins
  • Fixed an issue where activating certain abilities at a very specific timing, could disable other controls, aside from moving.
  • Fixed a bug where sticky projectiles (such as the Gunner's "Remote Detonator Grenade"), would sometimes not attach properly and fall through the world.

 

AUDIO

  • The beeping audio associated with the Remote Detonator projectile now stops if the projectile sticks directly on to an enemy and that enemy dies as a result.

 

CHALLENGE CARDS

  • The Perk description on the Challenge Card "Jackpot" has been updated to: "Your weapon is instantly reloaded after killing any foe above Fodder rank."
  • Fixed an issue where a second Pathogen Stalker wouldn't spawn when using the Challenge Card "The Bigger They Are".
  • Fixed an issue where the L33 Pike would have 0 Magazine when using the "Prototype Weapons" Challenge Card
  • Fixed an issue where when using the "One Shot, One Kill" Challenge Card with Heavy Weapons, the magazines would not fully deplete.

 

ENEMIES

  • PATHOGEN: Fixed an issue where airborne Blight Bombs could explode twice when shot at while in the air.

 

UI & VISUALS

  • In the UI,  "Damage" will now take Global Damage Strength into account for tooltips and comparisons, ensuring better accuracy in the information.
  • Fixed an issue where sometimes the Gunner Grenade explosion VFX would not appear
  • Lifetime Stats: Fixed erroneously labeled "Barrels Exploded" stat to the more accurate "Explosive Barrel Kills" (sincere apologies to any barrels that were unnecessarily exploded due to this error).
  • Fixed a bug where menus and tabs could be interacted with while the Rename Kit or Rename Weapon UI was open.
  • Fixed a scroll prompt in the Weapon Appearance menus for Weapon Color and Decals. 
  • Fixed a bug where changing a Kit at the same time as exiting from the Loadout screen to the Campaign or Inventory screens could cause the character to remain in the background on those screens.
  • Fixed an issue that could cause Challenges Purchased from Park's Special Stock to fail to push the correct notifications, giving the impression that the purchase had not been granted. The cards were being granted, and the notifications should now state as much. 
  • The Toggle Head Accessory prompt will not appear in the initial character creation screen.
  • Fixed a bug in Matchmaking that could cause the mission description to break.

 

GENERAL

  • Smoothed out an area in the mission "The Only Way to be Sure: Search" to reduce how often enemies might get stuck.
  • Fixed an issue where a player could appear twice in the team menu, which caused crashes and prevented the mission from launching.
  • Fixed some general crashes.
  • Currencies granted from DLC purchase will no longer be removed from the player's inventory after uninstalling the DLC.
  • In the mission "The Only Way to be Sure: Breach", several waypoints have been updated to correctly display more accurately.
  • A potential exploit in the mission "The Only Way to be Sure: Breach" was removed.
  • Fixed an issue where ammo refills could sometimes fail if two players were refilling at the same time.
Hotfix Patch 1.0.5.108071
06/02/2023

This patch is scheduled to be available by 10 am PT on February 7, 2023

Note: Platform availability times may vary.

BUG FIXES

WEAPONS & ATTACHMENTS

  • Fixed a bug that would cause the Smartgun to sometimes fail to fire when it had a valid target.

ACCESSIBILITY

  • Added a setting that enables players to toggle the 'failed to target' audio of the Smartgun off and on.

AI

  • Fixed an issue where Xenomorphs would frequently get stuck on walls.

GENERAL

  • Fixed various crashes.
PATCH 1.0.5.107477
24/01/2023

This patch is scheduled to be available by 10 am PT on January 24, 2023

Note: Platform availability times may vary.

Ruptured Cistern 

We know you’ve been busy thinning the hordes of Xenomorphs in the Cistern, Marines. Your efforts have not gone unnoticed! If you got the limited rewards, you’ve earned ‘em! If you haven’t, sadly, your time to collect is over. But that doesn’t mean game over. Starting today, the limited time rewards from the Winter Event have been replaced with new permanent rewards. You’ll want to boot up and hit the Cisterns again to look for those all new weapon colors, emotes, and a new decal.

Some weapons, attachments, and rewards have been adjusted, and you’ll notice those Horde Mode rewards menus are much easier to read. 

Like you, we’ve also been busy killing bugs. Read on for the full report of everything in this patch, and then get back to business, jarheads!

BUG FIXES

 

REWARDS

In addition to the below changes to Cosmetic rewards, all Game Mode reward tables have been updated so that they share the same pool of non-cosmetic rewards. This means that all Perks and Attachments that were previously only available in some modes are now available in all modes. All cosmetic rewards are still only available from their unique Game Mode.

The following changes have been made to rewards in the following Game Modes:

  • Reworked the Horde Mode reward previews to better clarify possible rewards for each set of 10 waves.
  • Horde Mode - Ruptured Cistern: The Winter Event limited rewards have been removed from the Ruptured Cistern Horde Mode (Winter Constellations, Deep Freeze, Stay Frosty, Xeno’s Greetings, Let It Snow, Holly Berries, Antarctica Traffic Control, Icicles)
     

The following rewards have been added to the Ruptured Cistern Horde Mode:

THREE (3) NEW EMOTES - (Intense+)

  • Respect
  • Elaborate Bow
  • Fist Pump High
     

THREE (3) NEW WEAPON COLORS  - (Extreme+)

  • Warped Mesh Assassin
  • Warped Mesh Ranger
  • Warped Mesh Freelancer 
     

ONE (1) NEW DECAL - (Insane)

  • Peace Through Superior Firepower 
     

Game Mode Reward Changes:

  • All Modes now share the same reward pool of Attachments and Perks. Previously, some Attachments were only available from Point Defense, some Attachments were only available from Restock Turrets, and some Perks were only available from Likasi Tower. All of these have been pooled together now. All modes now grant access to first tier of Attachment/Perk rewards when completed on Casual or Standard difficulties, unlock access to the second tier of Attachment/Perk rewards when completed on Intense difficulty, unlock access to an additional Universal Perk  on Extreme, and unlock access to the final Universal Perk on Insane difficulty.
  • Point Defense Cosmetic Rewards: Rewards that previously only dropped in a specific difficulty tier, will now also drop in higher difficulty tiers. For example, if a reward used to be earned by beating Point Defense on Intense (and only Intense), it will now have a chance to drop in Extreme and Insane difficulties if the reward has not been previously granted.
  • Horde Mode - Likasi Tower Cosmetic Rewards: Now has two (2) additional rewards (Weapon Check emote on any difficulty, and Corpsman Up decal on Intense+ difficulties).If you beat a higher difficulty, and haven't received previous tier cosmetic rewards, those can be earned if you have already been granted the rewards associated with the higher difficulty tier.
  • Restock Turrets - Tower Cosmetic Rewards: Now has two (2) additional Decals (Little Buddy, Substantial Value) available as rewards at Extreme+ difficulties. Additionally, if you are playing on a higher difficulty and win, and haven't unlocked previous tier cosmetic rewards, those can be earned if you have already received the current tier cosmetic rewards.
     

Additional Hardcore Game Mode Reward Changes:

  • Hardcore: Point Defense - Quake: Attachment and Perk rewards that previously only dropped with a certain number of Points remaining active, will now also drop if additional Points remain active. For example, if an Attachment or Perk reward used to be earned by beating Point Defense in Hardcore Mode, with only 1 Point standing (and only 1 Point), it will now also have a chance to drop with 2 or all 3 points standing. Cosmetic rewards are only accessible if all 3 points remain active .
  • Hardcore: Horde Mode - Likasi Tower: Attachment and Perk rewards that previously only dropped at a specific wave threshold, will now also drop if additional wave thresholds are met.  For example, if an Attachment or Perk reward used to be earned by successfully completing 10 waves (and only 10 waves) it will now also have a chance to drop at wave 20+, and Attachment or Perk rewards that used to be earned by successfully completing 20 waves ( and only 20 waves) now also have a chance to drop at wave 30+, and so on. Cosmetic rewards now also drop with similar behavior.

 

WEAPONS & ATTACHMENTS

The following updates have been made to Weapons:

  • M42A2 Scout Rifle: The 4 Star Perk now properly states that it lasts 5s, not 3s. This is just a text change.
  • 2B1 Vajra: Now properly refreshes the duration of the 4 star perk when reapplied.
  • L56A3 Smartgun: Now has a special "target locking" function while aiming/ADS that prevents the weapon from firing if no valid target is found. This will prevent it from firing if no target is found, or if a friendly target is found on higher difficulties.
     

The following updates have been made to Weapon Attachments:
NOTE: "Proc" refers to the random chance of bonus effects provided through some Attachments and Perks.

  • C34F3 Hamsa Null Compensator: Now also provides +10% Fire Rate.
  • Anti-Materiel Brake: Handling and Stability provided by this Attachment increased to +25%, up from +20%.
  • Extended Field Brake: Now also provides +15% Accuracy.
  • M12E1 Patna LiteMag: Now also provides +10% Handling.
  • Stabilizing Magazine: Now provides +10% Stability per stack, up from +8%.
  • Expanded Reserves: Proc duration increased to 5s, up from 3s.
  • Alignment Module: Now provides +10^ Stability per stack, up from +7%.
  • Smooth Bore: Now deals 20% more damage (up from 10%) to enemies that are at or below 20% health (up from 15%).
  • Dual Rail Booster: Now always provides +25% Damage vs Armor, instead of proc'ing a stacking Damage vs Armor bonus.
  • Servo-Assisted Armature: Now properly grants the stated +5% Movement Speed.
  • Bracing Armature: Now properly lists +40% Stability (instead of +15%) in the description of the Standing Still proc. (This is a text only changed)
  • Combat Actuator: Now properly states that it grants +4% Stability per stack, instead of +3%. (This is a text only change)
  • Hollow Points: The blood proc now deals the same amount of damage over 5s, instead of over 8s. Now stacks up to 3 times.
  • T22E4 Sargodha N-HANCE: Slight adjustment to the enemy highlighting while scoped to make enemies more noticeable.
  • C36B5 Karachi Overwatch: The slow provided by this attachment now properly interacts with the Technician's Creative Pain Point Solutions perk.
  • T24C6 Sylhet Stalker: Now properly highlights targets while in scope view."

 

AI

  • Increased the base damage for AI companion grenades to 4000.

ANIMATIONS

  • Emotes no longer work while a character is in cover.

AUDIO

  • The Twilight V.4 now has more consistent audio when firing

CHALLENGE CARDS

  • The Battlefield Salvage card no longer grants Credits or XP as bonus rewards.
  • The Rear Mounted Reloader Challenge Card no longer impacts AI companions.

CLASS KITS, ABILITIES, & PERKS

  • DOC: The Field Station Replacer will no longer fill additional trauma stations whenever another Doc with the same perk gets a kill.
  • DOC: Doc Rifle Mastery no longer increases Handling for non-Rifle weapons
  • GUNNER: Gunner CQW Expertise no longer increases Handling for non-CQW weapons.
  • LANCER: The buffs provided by the Muscle Memory Perk now correctly fall off 1 stack at a time instead of completely falling off when the character starts to move.
  • LANCER: Lancer Heavy Training now properly displays the increase to Handling in Weapon details.
  • LANCER: Lancer CQW Expertise no longer increases Handling for non-CQW weapons
  • PHALANX: The Phalanx Handgun Training Perk now correctly affects the Range of Handguns.
  • PHALANX: The Vanguard Perk now correctly applies the base 10% Damage Resistance to targets standing behind the Phalanx, in addition to the 10% applied while Shield Up is active.
  • RECON: Combined Arms Tactics now correctly grants the buff to nearby allies.
  • RECON: Rifle Mastery now properly increases Handling.
  • RECON: Recon CQW Expertise no longer increases Handling for non-CQW weapons
  • RECON: Rifle Mastery now properly increases Handling.
  • RECON: Recon CQW Expertise no longer increases Handling for non-CQW weapons
  • TECHNICIAN: CQW Expertise now correctly increases ADS Movement Speed.
  • Fixed issues with the Trigger Radius feature for grenades and rockets.
  • Fixed an issue with the fit of the Pala Lab Coat around the elbows.
  • Fixed an issue on the Masculine characters where certain hats would clip with the character head.

ENVIRONMENT

  • Fixed some areas in Ruptured Cistern Horde Mode that would sometimes cause a character to get stuck.

GENERAL

  • Fixed a crash that would sometimes occur during a level loading.
  • Fixed an issue where the Fabrication Reprocessor would sometimes cause a crash if used repeatedly.

UI

  • Fixed an issue where some attachment tooltips were displaying incorrect information.
  • Fixed an issue where the "Cannot Interact While Taking Damage" message did not always appear correctly for Client players.
  • Fixed an issue where viewing another player's profile as they left would sometimes replace their name with your name.
  • Fixed an issue where the cursor could disappear on the character select screen.
AFE: Ruptured Cistern Update 1.0.5.105618
06/12/2022

ALIENS: FIRETEAM ELITE - FREE RUPTURED CISTERN & LIMITED REWARDS WINTER EVENT

 

Aliens: Fireteam Elite - Ruptured Cistern is scheduled to be available by 10 am PT on December 6, 2022

Note: Platform availability times may vary.

We have made the following changes:

New Horde Mode Map: Ruptured Cistern 

There’s reports of leaks in Katanga's cisterns and you and your Fireteam need to clear out the Xenomorphs and help with the repairs. Listen closely to Herrera’s directions and stay frosty! New waves of enemies might require you to move your operations to different levels of the multi-story complex.

Ruptured Cistern features limited time rewards, so drop in with your Fireteam before they are gone!

New Limited Time Event Rewards

As part of the release of Ruptured Cistern, we’ve added some limited time rewards that will only be available from now until January 17, 2023. These rewards will be replaced by permanent new rewards when the Limited Rewards Winter Event ends. 

The following limited rewards are available for playing Ruptured Cistern before January 17, 2023:

Two (2) new Weapon Colors:

  • Winter Constellations (Complete Wave 10 on Extreme+)
  • Deep Freeze (Complete Wave 10 on Intense+)

Six (6) new Weapon Decals (Complete Wave 10 on any Difficulty)

  • Stay Frosty
  • Xeno’s Greetings
  • Let It Snow
  • Holly Berries
  • Antarctica Traffic Control
  • Icicles

 

BUG FIXES

WEAPONS & ATTACHMENTS

For the following Weapon Attachments, stacks from the buffs will now fall off all at once when they expire, as intended:

  • High Capacity Magazine. Compact Flash Hider, Compensator, High Velocity Brake, Micro Red Dot Sight, and the Vented Flash Hider.

The following adjustments have been made to these Weapons:

  • L59 Minigun: Magazine Capacity increased to 150, up from 120. Max Ammo increased to 450, up from 360. Fire Rate increased 10%.
  • M41E4 Heavy Pulse Rifle: Far Distance Range increased to 6500, up from 6000.
  • Thunderbolt v2 Autocannon: Explosion Inner Radius (where full damage is dealt) increased by 20%. Explosion Outer Radius (where damage stops being dealt) increased very slightly.
  • OCAP-91 Volcan: Max Ammo increased to 400, up from 300.
  • P.649 HEL: Magazine Capacity increased to 140, up from 120. Max Ammo increased to 420, up from 360.
  • M12 RPG: Max Ammo increased to 30, up from 20. Damage dealt by the 4 star proc is now dealt over 2 seconds, instead of over 5 seconds (same amount of damage, just dealt faster now).
  • M12A1 Rocket Launcher: Max Ammo increased to 45, up from 30. Damage increased ~10%. Explosion Maximum Range Falloff damage multiplier increased to 33%, up from 25%. Reload Time decreased to 2.5s, down from 2.8s.
  • Microburst: Explosion Inner Radius (where full damage is dealt) increased by 25%.
  • 2B1 Vajra: Damage increased ~5%. Explosion Inner Radius (where full damage is dealt) increased by 20%. Explosion Maximum Range Falloff damage multiplier increased to 33%, up from 25%.
  • M94 Impact Launcher: Max Ammo increased to 48, up from 40.
  • M95 Grenade Launcher: Max Ammo increased to 45, up from 40. Greatly reduced Aim Spread/Bloom, Accuracy stat display increased slightly. Reload intro animation time reduced ~65%. Grenades from this weapon now try not to bounce directly at the player that launched them.

ANIMATIONS

  • Fixed an issue where sometimes Runners would play a stumble animation instead of a stun animation.
  • The Pathogen Brute should no longer occasionally slide when stunned.

AUDIO

  • The Pathogen Blight and Pathogen Queen projectile pool damage will now react to audio volume settings.

CHALLENGE CARDS

  • Direct hits from projectiles will now remove the damage immunity benefit from the "Sorry, Try Again" Challenge Card.
  • Fixed a bug with the "Stuck Magazines" Challenge Card where if the player reloaded to less than a full clip, they were unable to swap guns, even if they haven't fired the gun since reloading.
  • Fixed an issue that allowed the "Lonely Perfection" Challenge Card to be played while in a team with other players.

CLASS KITS, ABILITIES, & PERKS

  • TECHNICIAN: The "Modular Integration" effect will now apply as intended.
  • RECON: The "Painkillers" Perk should now apply its damage resistance effect to the Recon and their allies as intended.
  • RECON: Fixed an issue where Ability Duration did not affect the duration of the Recon's Support Drone.
  • RECON: The Support Drone should now consistently drop the correct number of ammo magazines.
  • PHALANX: The "Shock Ordnance" Replacer Perk should now correctly stun targets for its full duration.
  • PHALANX: The "Shock Ordnance" Replacer Perk is now Combat Rating 10, as intended. (Previously it was incorrectly set to 15).
  • TECHNICIAN: The "Agile Practices" Modifier will no longer appear to create a new instance for its weapon buff.
  • DOC: The "Rifle Mastery" Perk now provides 15% Fire Rate increase as intended.
  • Fixed an issue with the fit of the Wey-Yu and Wey-Yu Spec Ops Kit Skins around the shoulder area.

CONSUMABLES

  • Fixed an issue where Ammo consumables could be used with the Zadak and HEL.

GENERAL

  • Fixed some crashes specific to the mode Restock Turrets.
  • PATHOGEN: Fixed an issue where the Pathogen Queen could sometimes exit the main combat room.
  • Fixed various crashes.
  • Fixed an issue where the waypoint would incorrectly point backwards in the stairwell of The Only Way to be Sure: Search.
  • Players will now be informed if DLC they own is not installed. This will provide players with an opportunity to exit and ensure the DLC is installed before playing their character. If a player chooses to play without the DLC installed, the affected items will be removed until DLC is restored, and presets will be cleared.

UI

  • The debuff icons when using the "Watch Your Spacing" Challenge Card should now appear properly.
  • Fixed an issue where some Modifier Perks would not properly display the appropriate information. This is purely a display change, not a functional change
  • Fixed an issue where the Activation UI would not properly appear in missions for certain abilities, such as the Gunner Grenade.
  • Updated the icon for the Flywheel Chamber attachment.
  • Fixed a bug that could cause the displayed difficulty in the HUD and in the Active Mission screen to be incorrect.
  • Prestige rank is now hidden if the Hide HUD option is enabled.
  • Fixed an issue where menu tabs could remain disabled after closing the Crossplay Friend Request results message.
  • Game credits have been updated.
  • Fixed an issue that caused the HUD to display incorrect difficulties in Hardcore Mode.
Hardcore and Pathogen Patch 1.0.5.103095
11/10/2022

This patch is expected to release by 10 am PT on 10/12/2022 - platform availability times may vary.

We have made the following changes:

WEAPONS & ATTACHMENTS

  • The C34F3 Hamsa Null Compensator attachment now works as intended with projectile-based weapons.

AUDIO

  • PATHOGEN: Fixed an issue with some of Esther's intel dialogue.
  • Fixed an issue with charge guns (such as the P.649 HEL) that could cause their audio and vfx to stay active forever when attempting to fire them without enough ammo.

CHALLENGE CARDS

  • PATHOGEN: The "Maybe We Got 'Em Demoralized" Challenge Card now affects Brutes as intended.
  • Fixed an issue with the "Stuck Magazine" Challenge Card where players were unable to shoot their gun, reload, or swap weapons if they had less than the minimum amount of ammo required for a charge in their clip.

CLASS KITS, ABILITIES, & PERKS

  • RECON: The heal bonus from the "Adrenaline Rush" Perk will now apply to the entire team.
  • Fixed an issue with the fit of the Feminine Classic Elite costume.

ENEMIES

  • PATHOGEN: Mutated Runners, Pathogen Blights, and the Pathogen Queen from the Pathogen DLC now count towards progress for Pathogen specific TacOps.

MODES

  • HARDCORE: Fixed an issue where Hardcore characters were not correctly ended following a complete team failure in Point Defense.
  • PRESTIGE: Fixed an issue where Prestige Mode was not unlocking properly on first login for Hardcore characters if a Standard character had already unlocked it.

MATCHMAKING

  • Fixed an issue where players would occasionally be unable to lock their matchmaking group after abandoning a mission.
  • Fixed an issue where invalid profiles on a player's block list could prevent them from playing online.

UI

  • Fixed an issue where sometimes players were unable to see their teammate's Prestige Rank.
  • Fixed an issue where player names with three or less characters were not displaying properly.

GENERAL

  • Fixed an issue where certain melee attacks triggered a camera shake effect for the mission host.
  • Fixed an issue where a player could lose the ability to swap weapons if they were swapping weapons while in the process of being downed.
  • General fixes addressing some crashes on all platforms.
Hardcore and Pathogen Patch 1.0.5.101883
13/09/2022

We have made the following changes:

 

WEAPONS & ATTACHMENTS

  • Fixed an issue where the P.649 HEL could sometimes get stuck when firing rapidly.

ACHIEVEMENTS

  • Made a fix to the "I Can't Lie about your Chances" trophy that impacted some PS5 players.

CHALLENGE CARDS

  • Adjusted the Synthetic Backup Challenge Card by removing Synth Wardens.
  • PATHOGEN: Unpredictable Mutations and Pathogen Swarm can now be obtained when completing any Promise of a Flower mission.

COSMETICS

  • Made a fix to the Feminine Gunner Expedition Suit.
  • Added the Shielded Helmet and the Specialist Shielded Helmet to Park's Armory.

ENVIRONMENT

  • PATHOGEN: Fixed an issue where a player could get stuck in Promise of a Flower: Strike

UI

  • Adjusted how the XP bar displays at the end of Hardcore Mode missions.
  • Fixed an issue where the EVI-87 Zvezda Plasma Rifle was showing that it was compatible with the Medium Magazine in Park's Armory.

GENERAL

  • Fixed some crashes.
  • Hardcore characters are now included in Steam cloud saves.
AFE: Free Hardcore Update 1.0.5.101570
29/08/2022

ALIENS: FIRETEAM ELITE - HARDCORE

Welcome back! As if all the exciting updates that came with the Pathogen DLC weren’t enough, we’ve also got a free new game mode, dozens of new challenge cards and so much more coming your way.  

Hardcore is AFE’s newest game mode and it’ll be a challenge for even the most battle-hardened marines. Do you have what it takes to avoid permadeath? Or will you crumble like so many before you? 

It’s not just a new game mode, though. We’re also bringing you 32 new challenge cards and 13 new attachments. From ‘Unpredictable Mutations’ to ‘Make Sure It's Dead’, these new cards truly live up to their name. 

On the cosmetics side of things, you can count on new weapons colors, new decals, new emotes and more! 

If you’re the kind of person that needs all the details, keep scrolling and you’ll find them below. If not, hurry up and get back to protecting LV-895. Those Xenomorphs are getting out of hand!

Aliens: Fireteam Elite - Hardcore is scheduled to be available by 10 am PT on August 30th, 2022

Note: Platform availability times may vary.

This update includes the free Hardcore update for Aliens: Fireteam Elite.

We have made the following changes:

New Game Mode: Hardcore

For the toughest Marines looking for a true challenge, Hardcore Mode poses the riskiest gameplay yet. In Hardcore Mode, players will be able to start with new characters and play at a difficulty of their choice, but be warned, in this mode death means it's "Game Over". However, as you progress through Hardcore Mode, all unlockable items are saved for future use, after your character faces permadeath. 

Six (6) new Weapon Colors:

  • Strawberry (Purchased at Park’s Armory)
  • Surplus (Purchased at Park’s Armory)
  • Expanse Zenith (Intense+)
  • Expanse Sunset (Intense+)
  • Expanse Twilight  (Intense+)
  • Expanse Daybreak (Intense+)

Five (5) new Weapon Decals

  • Bug Sprayer (Purchased at Park’s Armory)
  • Harsh Language (Purchased at Park’s Armory)
  • Spirit of 2176 (Intense+)
  • Nearfields (Intense+)
  • Goodbye Mousey (Intense+)

Four (4) new Perks: (earned as Hidden Cache rewards)

  • Extended Duration I
  • Extended Reach I
  • Force Multiplier I
  • Quick Charge I

Five (5) new Emotes

  • Pose - Confident (Purchased at Park’s Armory)
  • Dance - Chicken (Purchased at Park’s Armory)
  • Dust Off (Intense+)
  • Sneaky (Intense+)
  • Pump Iron (Intense+)

One (1) new Head Accessory:

  • Protective Headset (Purchased at Park’s Armory)
  • Thirteen (13) new Weapon Attachments: (available through gameplay: Mission completion, Tactical Ops, Challenge Cards, etc)
  • Slanted Brake
  • Slotted Bell Brake
  • Alloy Muzzle Brake
  • Riser Mount MDS
  • Illuminated Reflex Sight
  • T22E4 Sargodha N-HANCE
  • Stabilizing Magazine
  • Compound Magazine
  • Scout Magazine
  • Tempered Chamber
  • Expanded Reserves
  • Reinforced Barrel
  • Servo-Assisted Armature

Thirty-two (32) new Challenge Cards: (available through Hidden Caches and packs in the Armory)

  • On the Job Learning
  • I Only Work Here
  • Tactical Acquisitions
  • Recalibrated Weapons
  • In the Zone
  • Even Playing Field
  • Rear-Mounted Reloader
  • Don't Get Comfortable
  • Watch Your Spacing
  • Immaculate Regicide
  • Thick Soles
  • Rocket Punch
  • Immovable Object
  • Unpredictable Mutations
  • Pathogen Swarm
  • Before My Coffee
  • Safety in Numbers
  • Too Old For This Crap
  • Deep Wounds
  • Let's Cause A Ruckus
  • Plus Ultra
  • Prototype Weapons
  • Pulled Punches
  • Sorry, Try Again
  • Make Sure It's Dead
  • Unstoppable Foes
  • Just Keep It Together
  • Synthetic Backup
  • They Hunt In Pairs
  • Out of the Shadows
  • They're Everywhere, Man!
  • We Pissed Them Off
     

BUG FIXES

WEAPONS & ATTACHMENTS

  • The Destabilizing Magazine now properly has a 100% Proc Rate.
  • The Combat Actuator attachment now works properly with flamethrower weapons.
  • The Counterbalanced Magazine attachment should now function as intended for projectile-based weapons.
  • The  Flywheel Chamber attachment's effect now functions as expected with projectile and flamethrower weapons.
  • The Rapid Dispersal Unit attachment's proc effect now applies properly for projectile-based weapons.
  • The Expanded Reserve's proc effect now applies properly for projectile-based weapons.
  • The Anti-Materiel Brake attachment now functions as intended with projectile-based weapons.
  • The Counterbalanced Brake will now proc its effect as intended when used with projectile-based weapons.
  • The Alignment Module attachment now functions as intended when used with projectile-based weapons.
  • Fixed an issue where sometimes players would not see the correct Armature Attachment on other team members.

KIT SKINS

  • Additional Kit Skins have been added to the Endeavor Veteran Pack and Wey-Yu Armoury DLC packs for the Phalanx and the Lancer Class Kits.(note: Players who own the DLC already will receive an in-game notification indicating they are getting the full DLC bundle when obtaining these Kit Skins, however the fix only adds the additional Kit Skins.)

ACHIEVEMENTS

  • Achievement descriptions should now indicate if they must be achieved on a single character.

ANIMATIONS

  • Fixed an issue where players were unable to swap weapons when rapidly toggling the Phalanx's Shield Up ability
  • Improved the animation when using the  P.649 HEL weapon.

CLASS KITS, ABILITIES, & PERKS

  • DEMOLISHER: The "Rampage" Perk should now apply its full effect as intended.
  • DEMOLISHER: The "Rifle Mastery" Perk should now properly apply its Reload buff
  • DOC: The Handling stat for the "Readiness Perk" now applies properly.
  • DOC: Fixed a bug where sometimes the player would get interrupted while interacting with objects when they had the Surgeon's Hands Perk equipped.
  • PHALANX: The Resilience Perk now properly applies its ADS Move speed buff.
  • PHALANX: The "Focus Under Fire" Perk now properly applies its Aim Assist and Reload Speed buffs
  • PHALANX: The "Push the Frontline" Perk now applies its Stability and Accuracy effects as intended.
  • RECON: The "Painkillers" Perk  now applies its intended damage resistance effect.
  • RECON: The "Threat Detected" Perk now properly updates the equipped weapon's Stability and Accuracy ratings.
  • TECHNICIAN: The "Agile Practices" Perk should now buff reload speed as intended.
  • TECHNICIAN: The "Super Serum" effect should now properly apply its full Handling buff.

COSMETICS

  • Updated the display names for the Lancer Specialist helmets to  "Specialist Shielded Helmet" and "Specialist Shielded Helmet - Elite".
  • Fixed an issue where the Close Encounter weapon skin was not being added to a player's inventory when purchased for 0 credits in Park's Armory.

CROSSPLAY

  • Fixed an issue where players sometimes did not receive cross platform game invites if they received one on the title screen.
  • Fixed a bug where players would occasionally be unable to receive cross platform friend requests from a recently unblocked player.

ENEMIES

  • Fixed a bug where enemies sometimes weren't properly moving between walls, ceilings, and floors

ENVIRONMENT

  • Fixed an issue where players could clip into the Fabrication Reprocessor.
  • Fixed several instances where a player could move into a spot to avoid damage while in combat.
  • Fixed a rare issue with some enemy spawns in The Gift of Fire: Boarding missions.
  • Fixed a rare issue that could sometimes cause enemies to get into places where players were unable to shoot them.
  • Fixed a bug where players could roll out of the playable space.
  • Fixed a clipping issue in the mission: The Only Way to be Sure: Regicide.
  • Fixed several instances where a player could get stuck in cover.

SETTINGS

  • Fixed an issue where Windows GamePass players would have their graphics settings reset when switching profiles.
  • Added an option in Settings to Exit to the Title Screen.

UI

  • Fixed an issue where pings would remain after a consumable item such as a MedKit had been picked up.
  • Fixed a bug where Handling Bonuses from Perks were not correctly reflected in the Weapon Stat screen.
  • Fixed a bug where the health indication floater would display when a player loaded into a mission or switched between Kits.
  • TECHNICIAN: Fixed a bug where "Unknown Attribute" would display on the Sentry Turret tooltip when the Parasocial Relationship Perk was attached to it.
  • Fixed an issue where sometimes the Analog Cursor would disappear with repeated profile swapping on Xbox Consoles.
  • Fixed an issue where the menu cursor would sometimes be active during gameplay at the start of a mission.
  • Fixed a bug on the Active Mission screen that displayed incorrect subheader text while in certain Game Modes.
  • Fixed a bug that sometimes caused the "Cycle Complete" screen in Horde Mode or Restock Turrets to initialize without a cursor.
  • Fixed an issue where the "New" label was not correctly displaying in the Core Perks tab.
  • Fixed a bug that caused Bonus Credits earned from a successful Challenge Card to be displayed without a "Bonus" label.

GENERAL

  • Fixed an issue where a bot would sometimes fail to replace a player if one of the player characters was dead and another abandoned the mission.
  • Made some optimizations so that players who lose their connection should be able to log back into the game more quickly.
AFE: Pathogen Update 1.0.5.101570
29/08/2022

ALIENS: FIRETEAM ELITE - PATHOGEN

You asked for new missions. You asked for new enemies. You asked for a shot at a Queen.

Well, be careful what you wish for, Marines.

The Pathogen hive is here, and the swarm is angry. Get your Fireteam and get ready for more gear, more enemies, and more action. Delve deep into a new campaign that will pit you against the first boss fight of Aliens: Fireteam Elite - The Pathogen Queen.

See what mysteries the Pathogen update holds with more details below!

Aliens: Fireteam Elite - Pathogen is scheduled to be available by 10 am PT on August 30th, 2022

Note: Platform availability times may vary.

This update includes the paid Pathogen Expansion for Aliens: Fireteam Elite.

We have made the following changes:

Available immediately for those who own the Pathogen Expansion DLC:

New Campaign: 

Delve deeper and fight together for survival against a new Xenomorph threat in this new 3 Mission Campaign.

Two (2) new Kit Skins

  • Expedition Suit Mk. 2
  • Pala Lab Coat

Nine (9) new Weapon Colors

  • Forge
  • Racer Drift Blue
  • Racer Cherry Red
  • Racer Gold Rush
  • Racer Envy
  • Floral Gothic
  • Surfaced Olive
  • Surfaced Sand
  • Surfaced Shadow

Four (4) new Weapon Decals

  • Comic Bang
  • Elite Stripe
  • Great Wave
  • Friendly Fire

Four (4) new Emotes

  • Dance - Robot
  • Fishing
  • Get Out
  • Headbang

Four (4) new Head Accessories

  • Gaiter Mask
  • Earflap Beanie
  • Shepherd Glasses - Clear
  • Expedition Helmet Mk. 2

Misc

  • Mission Cards (3): 1
  • Consumables (3): 1
  • Credit Pack: 12,000 Requisition Credits, 750 Rep Scrip

Available through Mission and Campaign Completion:
Four (4) new Weapons:

  • LEM StG24 Storm Rifle (Complete Promise of a Flower: Scout)
  • Thunderbolt Mk.2 Autocannon (Complete Promise of a Flower: Approach)
  • EDS-93 Zadak Plasma Discharger (Complete Promise of a Flower: Strike)
  • U1A2 GL Conversion (random drop for completing the Promise of a Flower mission on Intense+ difficulty)

Seven (7) new Perks: (one for each Class Kit - awarded for completing the entire Promise of a Flower Campaign.)

  • Gunner: Mini-Grenades
  • Demo: Precision Rockets
  • Tech: Particle Turret
  • Doc: Field Station
  • Phalanx: Shock Ordnance
  • Recon: Best Friend
  • Lancer: Particle Pulse

One (1) new Weapon Decal:

  • Hive Hunter - (awarded for completing the entire Promise of a Flower Campaign.)

Available from Park’s Armory:

Four (4) new Weapons:

  • 2B1 Vajra
  • 4C2 Astra
  • 6A Jaipur Submachine Gun
  • 8A7 Dambulla Machine Pistol

Five (5) new Weapon Colors:

  • Alphatech Khaki
  • UPP Pattern Ulm
  • UPP Pattern Fulda
  • UPP Pattern Kassel
  • UPP Pattern Kiel

Thirteen (13) New Attachments:

  • C36B5 Karachi Overwatch
  • C32D6 Nagpur Shroud
  • C34F3 Hamsa Null Compensator
  • T23A8 Khulna MDS
  • T24C6 Sylhet Stalker
  • T27A Jaffna N-SITE
  • M12E1 Patna LiteMag
  • M17C2 Kolkata Eviscerator
  • M13F2 Basra XPRES
  • LFN Reverberator
  • Alignment Module
  • Lightweight Induction Coils
  • H105D7 Gada Executioner Harness

One (1) new Head Accessory:

  • Alphatech Cap

Two (2) new Weapon Decals:

  • Signal Trace
  • Alphatech Logo
     

Two (2) new Emotes:

  • So Done
  • Pose - Aim

Available from Hidden Caches in the new Campaign:

Seven (7) new Weapon Colors:

  • Metallic Fade Amber
  • Metallic Fade Citrine
  • Metallic Fade Amethyst
  • Metallic Fade Sapphire
  • Metallic Fade Aquamarine
  • Metallic Fade Emerald

One (1) new Head Accessory:

  • Backwards Cap & Shades
    Three (3) Weapon Decals:
  • FUBAR
  • Behavioral Inhibitor
  • Pastoral

Four (4) new Emotes:

  • Not A Chance
  • That's Nuts
  • Winded
  • Spirit Squad
HOTFIX PATCH 1.0.4.100594
03/08/2022

Note: Platform availability times may vary.

We have made the following changes:

GENERAL

For players who were impacted by the rare issue where some progress and access to some of the base Class Kits was lost, we have implemented the following solutions to compensate for that occurrence:

Based on save file information that was not impacted, we are able to reward all impacted players the following: (please note, the following is only applicable if you have not deleted your save file.)

  • Access to all missing Class Kits and their default weapons.
  • Restore Class Kits to their previously attained level.
  • Regrant end-of-mission rewards.
  • Five (5) Challenge Cards that reward double Experience and double Resources.
  • Grant all Intel items for any missions that have been completed.

Based on calculated progress, players will also receive the following, additional items:

Players who had NOT completed the full Campaign at the time of the issue will also be given:

  • Max credits up to the standard maximum value of 50,000.
  • If for any reason, we were unable to restore your Class Kit levels, you will receive an additional 5 Challenge Cards that reward doubled Experience and Resources.
  • Mission completion up through the appropriate point in the Campaign.
  • All associated Mission rewards for those completed Missions.

Players who HAD completed the full Campaign at the time of the issue will be given the following additional items:

  • 50,000 credits and 10,000 scrip, which will temporarily exceed the standard maximum values.
  • Five (5) Additional challenge cards that reward tripled Experience or Resources.
  • If for any reason, we were unable to restore your Class Kit levels, you will receive further additional Challenge Cards that reward extra Experience or Resources.
  • Half of the cosmetic rewards normally obtained through finding Hidden Caches, randomly chosen.
  • Ten (10) random rewards normally only obtained from running missions in Intense+ difficulty levels.
  • All guns that are normally obtainable as end-of-mission rewards from Intense+ difficulty.
  • Max XP on every gun that you were granted as part of this compensation.

In addition, certain players who had achieved a nearly-complete collection of cosmetics, attachments, and guns will receive the following:

  • Up to 100,000 credits and 20,000 scrip, which will temporarily exceed the standard maximum values.
  • Ten (10) Additional challenge cards that reward additional Experience or Resources.
  • All end-of-mission and Hidden Cache cosmetics.
  • Every weapon from Park’s armory (Max Ranked) that came out prior to Season 4 launch.
  • Maxed rank on all Class Kits.
     

In addition, players who had obtained exclusive cosmetics from the completion of Horde Mode on higher difficulties (such as the Horde Slayer skins and headgear) should find those items restored.

HOTFIX PATCH 1.0.4.100488
29/07/2022

Note: Platform availability times may vary.

We have made the following changes:

BUG FIXES

GENERAL

  • Fixed a rare issue where some players could lose progress as well as access to some of the base Class Kits. We are still investigating solutions for impacted players, but have implemented a fix that should prevent this issue from occurring.

CLASS KITS, PERKS, & ABILITIES

  • RECON: The Got Your Back Perk should now be working correctly.

COSMETICS

  • Fixed an issue where the UACM Cover was not showing when equipped. 
Season 4 Patch Notes 1.0.499606
25/07/2022

Note: Season 4: Prestige goes live on Tuesday, July 26th, 2022 by 10 am PT. Platform availability times may vary.

Owners of the Deluxe edition will also receive the fourth of their four DLC Packs with the new UACM Frontline DLC Pack, detailed below. 

I'm back and I've brought friends. Let me introduce you to Crossplay, Prestige, the Fabrication Reprocessor, and a highly addictive new game mode called Restock Turrets.

That's right! On top of nine spicy new challenge cards, thirteen hunky new attachments, four alluring new guns and a host of other adjective-riddled goodies that you can read about in detail below, there's four major updates that I need to tell you all about. 

CROSSPLAY

First up is crossplay. Our devs have been metaphorically burning the midnight oil on this one for months and we finally have it ready for you wonderful people. There's not much else to say besides gather your friends and start blasting xenos together. 

PRESTIGE

Next up is Season 4's namesake: Prestige. What is this fancy sounding thing? It's a new progression system that kicks in after you've reached level 20 and lets you earn tantalizing new items, including nameplates that show off how good you really are and shiny cosmetics that come in bronze, silver and gold. 

FABRICATION REPROCESSOR

Then there's the Fabrication Reprocessor. You can fit so many challenge cards in this bad boy. It's like a magical machine that takes all those old challenge cards you don't want and gives you cool new ones instead. Specifically, we went with the 3-for1 approach with this. Put in three cards you don't want and get a brand new one out.

RESTOCK TURRETS

Last but absolutely not least, we have Restock Turrets. This brand new game mode puts you and your fireteam on a platform with waves of xenos coming at you from every direction. It's incredibly dangerous, but luckily you have a few friendly turrets to help you out. The problem is, they have limited ammo and when they run out, you either restock them or get run over by the xeno hordes. 

Enough of my rambling. If you want to learn more, read the full notes below. 

We have implemented the following changes.

FREE CONTENT UPDATE

New Features: 

  • Crossplay - Assemble your Fireteam across all supported Platforms.
  • Prestige - Every 10 Ranks, you’re rewarded with Prestige flair.
  • Fabrication Reprocessor - Trade in 3 of your unwanted Challenge Cards for a different random card. There is a chance of getting a bonus card drop.
  • Challenge Card Compatibility - Challenge Cards can now be played in all game modes, and Challenge Cards that are incompatible with certain Missions or Modes will be grayed out during card selection. 
     

New Game Mode: 

  • Restock Turrets - Fight waves of Xenos in a new location and refill indestructible turrets to help with enemy crowd control.
     

New items and rewards in-game:

  • Nine (9) New Challenge Cards:
    • Draw Three
    • I Can’t Miss
    • Out of Shape
    • Brink of Death
    • Expendable Crew
    • Maybe We Got 'Em Demoralized
    • Quality over Quantity
    • High-Threat Environment
    • Bad Feeling About This Op
       
  • Prestige Rewards:
    • Earn icon updates as you progress through Prestige Ranks.
    • Kit Skins (Prestige Armor - Gold, Prestige Armor - Silver , Prestige Armor - Bronze)
    • Head Accessories (Enhanced Helmet - Gold, Enhanced Helmet - Silver, Enhanced Helmet - Bronze)
    • Weapon Colors (Prestige - Gold Matrix, Prestige - Silver Matrix, Prestige - Bronze Matrix, Prestige - Gold Plated)
    • Weapon Decals (Prestige - Bomb, Prestige - Enlisted, Prestige - Second Tour, Prestige - Officer, Prestige - We Endanger Species
    • Emote (Prestigious)

 

New rewards for playing Restock Turrets:

  • Thirteen (13) New Attachments
    • Assault Brake (Intense+)
    • Auto-Loader (Intense+)
    • Composite Assembly (Intense+)
    • Composite Spring Magazine (Intense+)
    • Extended Field Brake (Intense+)
    • Hollow Points (Intense+)
    • STAP Magazine (Intense+)
    • Dual Rail Booster (Intense+)
    • Multiport Compensator (Intense+)
    • Magnified Reflex Sight (Standard+)
    • Holotab Sight (Standard+)
    • Compound Optic (Standard+)
    • Kinetic Enhancement Harness (Standard+)
  • Three (3) new Emotes
    • Chest Pound (Intense+)
    • Oh Snap (Intense+)
    • What the? (Intense+)
  • New Weapon Decals
    • You Always Know (Extreme+)
  • One (1) new Weapon Color
    • Meteoric Iron (Insane+)

 

New items available in Park’s Armory:

  • Four (4) New Weapons:
    • RIFLE: SVAT-92 Sokol
    • HEAVY: P.649 HEL
    • CQW: M51 Breaching Scattergun
    • HAND GUN: DKT-59 Misha
  • Two (2) new Weapon Skins
    • Alpine Trapper
    • Carrot Cake
  • Two (2) new Weapon Decals
    • Fires Regulation Cornbread
    • ICC
  • Two (2) new Head Accessories
    • Seegson Cap
    • Mask - Surgical
  • Two (2) new Emotes
    • Pose - Low Carry
    • Shadow Boxing

 

FRONTIER FREELANCER PACK

Now available in-game for all owners of the Deluxe Edition or for individual purchase for $9.99.

  • Fourteen (14) new Kit Skins:
    • APEsuit Mk.3 Kit Skin (available for all 7 Class Kits)
    • Seegson Maintenance Kit Skin (available for all 7 Class Kits)
  • Eight (8) new Weapon Colors:
    • Matte (Midnight, Sandstone, Evergreen)
    • Obsidian (Black, Volcanic, Helenite)
    • Summer Solace
    • Grim Salvage
  • Four (4) new Decals:
    • Meet Your Makers
    • Graphic Twist
    • Never Say Die
    • Wing
  • Four (4) new Emotes:
    • Mimic Synth
    • Hail to the Chief
    • This is BS
    • Air Fiddle
  • Four (4) new Head Accessories:
    • APEsuit Helmet Mk.3
    • Mask - Skull
    • Pilot Helmet
    • Night Vision Goggles
  • Additional Items:
    • 1 Challenge Card Pack of 3
    • 1 Consumables Pack of 3
    • Credit Pack (12,000 Requisition Credits, 750 Reputation Scrip)

 

BUG FIXES

WEAPONS & ATTACHMENTS

  • The following changes have been made to Weapons:
    • Kramer .50 Magnum: Damage increased 10%, Reload Time decreased to 2.0s, down from 2.3s.
    • Twinhammer: Magazine Capacity increased to 12, up from 10. Max Ammo increased by 20%. Reload Time decreased to 2.2s, down from 2.4s.
    • N79 EVA Laser: Charge Time decreased to 0.15s, down from 0.2s. Overheat Time decreased to 2.0s, down from 2.5s.
    • Frontier Revolver: Damage increased 5%. Fire Rate increased ~10%. Max Ammo increased ~7%. Reload intro animation time reduced ~30%.
    • M10 Auto Pistol: Magazine Capacity increased to 50, up from 40. Max Ammo increased 33%.
    • Mark 7 Mod 2 CQB Pistol: Time Between Bursts reduced ~12%. Damage increased ~2%.
    • Kramer Short-Barrel: Magazine Capacity increased to 5, up from 4. Max Ammo increased 25%
    • Rapid Responder: Magazine Capacity increased to 13, up from 12. Reload Time decreased to 1.8s, down from 2.0s. Max Ammo increased 30%.
    • M39 Submachine Gun: Max Ammo increased 20%.
    • X43 Barrage Flechette SMG: Damage increased 5%. Fire Rate increased ~10%. Max Ammo increased 10%.
    • LEM MP11 Stormsurge: Weak point Multiplier increased to 225%, up from 200%. Time Between Bursts reduced ~18%. Magazine Capacity increased to 50, up from 40. Accuracy spread increase per shot decreased 12.5%. Max Ammo increased ~4%.
    • PPZ-49 Vol: Fire Rate increased ~6%.
    • Type 99 Incinerator: Damage increased 20%. Max Ammo increased 20%.
    • X1 Fireball: The fire patch left by the Fireball now properly scales damage with Character level (resulting in a 50% increase in damage from the fire patch at Character level 20).
    • Heirloom Standoff: Damage increased 10%. Magazine Capacity increased to 6, up from 5. Reload intro animation time reduced ~25%.
    • Type 21 Tactical Shotgun: Damage increased 10%.
    • DT-57 Medved: Damage increased ~10%. Fire Rate increased ~5%. Max Ammo increased ~15%.
    • Type 76 Auto Shotgun: Damage increased ~4%. Max Ammo increased 25%.
    • L36 Halberd: Damage increased ~3%. Reload Time decreased to 1.6s, down from 1.7s.
    • Type 88 Heavy Assault Rifle: Damage increased ~2%. Reload Time decreased to 2.0s, down from 2.1s.
    • AM-16 Gruppa: Magazine Capacity increased to 36, up from 33. Reload Time decreased to 1.6s, down from 1.8s.
    • X45 Bombard: Damage increased ~5%.
    • X46 Ballista Flechette Rifle: Damage Increased ~4%. Magazine Capacity increased to 6, up from 5. Reload Time decreased to 2.1s, down from 2.25s. Max Ammo increased ~3%.
    • M42A3 Sniper: Damage increased ~5%. Fire Rate increased ~5%. Reload Time reduced to 2.2s, down from 2.3s.
  • Updated the Perk description for Rank 4 of the Microburst, which now states that "Projectiles fired from this weapon deal 5% of their damage to nearby enemies." Previously it read "+5% Splash Damage".
  • Fixed an issue that allowed the Tanker Muzzle Brake to proc its effect more often than the intended 15 second cooldown.
  • Fixed an issue where the Priming Magazine attachment sometimes displayed a test icon unrelated to its buff effect.
  • The X1 Fireball now counts as a CQW for Tactical Opportunities, as intended.

CLASS KITS, PERKS, & ABILITIES

  • Fixed an issue where the Ability Duration UI would not update properly when active while in a Menu.
  • Updated the Perk icons for Rifle/CQW/Handgun/Heavy to help differentiate between Training, Expertise, and Mastery Perks.
  • DEMOLISHER: Napalm Rockets fire patches now properly scale with the Character Level. This results in a 50% increase to damage dealt for a max level character."
  • DOC: The Strength in Numbers Perk should now show an indicator when the effect is active.
  • DOC: Fixed an issue with Doctor's Orders where it appeared to apply 1 stack of its effects, regardless of the team's health values.
  • GUNNER: The Frag Grenade ability description now reflects that the grenade bounces before exploding.
  • GUNNER: Damage dealt by Frag Grenade, Remote Detonator, and Incendiary Burst now properly scales with the Character Level. This results in a 50% increase to damage dealt by these abilities for a max level character.
  • LANCER: The Particle Burst effect should now be visible to all team members.
  • LANCER: The Heavy Weapon Training Perk should now properly apply the intended +10% Handling.
  • LANCER: Fixed an issue with the Tenacious Perk so it applies additional weapon damage and damage resistance as expected.
  • LANCER: The Resilience Perk has been renamed to Back In Action.
  • LANCER: Fixed a bug where the Residual Charge Perk did not properly proc.
  • LANCER: Updated the Class Kit tooltip.
  • LANCER: Fixed a bug where the Shake It Off Perk would not trigger from grapple attacks.
  • PHALANX: Unequipping your shield while reloading no longer interrupts the reload.
  • PHALANX: Fixed an issue with the Aftershock Perk where the slow effect would persist indefinitely.
  • PHALANX: Fixed the Combat Intertia Perk so that it no longer retains stacks of its effect after dealing melee damage to an enemy.
  • RECON: Optimized performance impact of the PUPS ability.
  • TECHNICIAN:  Increased the pick up radius for all turrets. This should address a few cases where they can be placed just out of reach on some objects.
  • TECHNICIAN: The Creative Pain Point Solutions Perk now provides the intended damage bonus when enemies are slowed by the following items and abilities:
    • Suppression Grid (Consumable)
    • Miller Twist (Barrel Attachment)
    • Aftershock (Phalanx Perk)
    • Distracting Howl (Recon Perk)
    • Suppressing Fire (Gunner Perk)
    • Suppression Station (Doc Replacer Perk)
    • Inhibitor Rounds (Small Magazine Attachment)
  • TECHNICIAN: The appearance of the Technician's Sentry Turrets have been updated to visually distinguish between the types.

HORDE MODE

  • Rank 2 Universal Perk rewards on waves 30 and higher should now drop as intended.
  • Fixed an issue where enemies would sometimes get stuck.

KIT SKINS

  • Players who have previously obtained the Horde Slayer Kit Skin will now receive the Lancer Horde Slayer Kit Skin when they next login.

ANIMATION

  • Fixed a bug where bots could get stuck in a kneeling position if grappled while attempting a revive.

AUDIO

  • Fixed a bug where some of Hoenikker's voice lines in Priority One: Rescue would not play correctly.
  • Fixed an issue where the LEM STG24 Storm Rifle's audio was distorted.
  • Added scope in/out zoom  audio to the following optics attachments:
    • Rangefinder
    • Illuminated Scope
    • 4x Illuminated Scope
    • Combat Relay Scope
    • Radar Enhanced Optics
    • Telescopic Sights
  • Removed scope in/out zoom audio from the following weapons:
    • L33 Pike
    • M42A3
    • X46 Ballista

CHALLENGE CARDS

  • Fixed a bug with the Keep It Tight People Challenge Card where players were unable to interact with ammo crates or medkits and other non-instant interactables when taking damage from the card effect.

ENVIRONMENT

  • Fixed an issue in Priority One: Extract where a player could get stuck while in cover.
  • Fixed an issue in The Only Way to be Sure: Regicide where enemies would sometimes get stuck.

GENERAL

  • Made additional fixes to address stuck enemies when they occur.
  • Fixed an issue where enemies would sometimes teleport when stunned.
  • Fixed an issue where the player's flashlight sometimes would not stay on consistently in areas requiring a flashlight.
  • Fixed a rare crash that would occur when Readying Up for a Private match.
  • Added setting options to use DirectX11 or DirectX12, with DirectX11 being the default option.
  • Fixed a bug where unused consumables were carried over to the next Mission.
  • Fixed a bug where a player could place too many Consumable Turrets.
  • Fixed a bug where players could place an extra consumable.
  • Fixed a bug where the consumable wheel would sometimes display more consumables than what the player actually had if they picked it up in mission.

SETTINGS

  • Video settings for PC and Xbox should no longer apply across both platforms for the same profile.

UI

  • Fixed an issue where changing Head Accessories sometimes caused other facial features to not carry over properly.
  • Fixed a bug where an incorrect player name could display in the "Currently Spectating" section for clients.
  • The Following Challenge Cards have had their reward description updated from "1 Bonus Reward" to "Random Reward":
    • Don't Get Hurt
    • I Made A Bad Call
    • Tools of the Trade
    • Stuck Magazines
    • Battlefield Salvage
  • Fixed an issue where Bonus Rewards from Challenge Cards did not have a visual indicator on the Summary Screen

VFX

  • Fixed a bug where Alpha and Beta were bleeding red blood when attacked by melee enemies
  • Fixed a bug where smoke effects were culled too quickly when the player moved in Point Defense.
1.0.3.98428
21/06/2022

Welcome to Patch Notes 1.0.3.98428. I’ll be your guide to this brief update and you’ll probably be seeing me around more often for these types of things. 

First thing to know, we fixed an animation thing. 

Second. We found the key and the Lancer should be unlocking properly now, so no more excuses. 

Plus, the Intel menu is all in order now so you don’t have to worry about that either. 

And finally, we fixed up a memory thing that was causing some crashes. 

Now, I’ve got some more bugs to squash, but I’ll be seeing you all again soon. 
 

FIXES

Patch deployment times may vary by platform.  We have implemented the following changes:

Note: We have received reports that the Lancer Horde Slayer Skin fix may not be working for everyone, and we are monitoring and investigating this. 

 

ANIMATION

  • Fixed an issue with the reload animation on the Heirloom Standoff weapon.

CLASS KITS

  • LANCER: The Lancer Horde Slayer Kit Skin should now properly unlock for players who complete Horde Mode on Extreme or higher difficulties, and unlock automatically for players who have previously completed Horde Mode on Extreme or higher difficulties.

INTEL

  • Entries for each topic in the Intel menu should now be ordered according to the relative locations they are found in each Campaign.

GENERAL

  • Fixed a memory related issue that sometimes resulted in a crash.
1.0.3.97008
10/05/2022

Patch deployment times may vary by platform. 

We have implemented the following changes.

COSMETICS

  • The Elite Lancer Skin should now unlock correctly when Max Rank is achieved. 

ABILITIES & PERKS

  • LANCER: Fixed an issue with the CQW Mastery Perk, and it should now provide the correct amount of ammo. 
  • LANCER: Overwatch: Previously listed as a 20 Combat Rating, it's now 0 (in line with base ability CR for all Kits)
  • LANCER: Protective Layer: Previously listed as a 15 Combat Rating, it's now 10.
  • LANCER: Residual Charge: Previously listed as a 20 Combat Rating, it's now 10.
  • DEMOLISHER: The Loud and Clear Ability should once again properly provide an additional stack of the Clear the Room Passive when attached to Micro Rockets.
  • DOC: The Trauma Station Ability will no longer heal Defense Points in Point Defense Mode.

CHALLENGE CARDS

  • The Robot Carnival Challenge Card now works in the Giants of the Earth: Insertion Mission.

HIDDEN CACHES

  • Perks from Hidden Caches are now guaranteed to be received once players have found all of the available Attachment Rewards in a Campaign's Hidden Cache pool.

GENERAL

  • Changed the Persist ADS shoulder setting to be set to ON by default.
PATCH NOTES 1.0.3.96546
26/04/2022

Patch deployment times may vary by platform. 

We have implemented the following changes.

COSMETICS

  • Added the Close Encounter Weapon Color to SSGT Park's Armory as a commemorative gift in celebration of Alien Day. This animated cosmetic is free to pick up from the Armory in the Endeavor Hub at any time, as soon as this patch becomes available, and its availability won’t expire.

CLASS KITS

  • LANCER: Added the Omniscience and High Impact Perks in-game. Omniscience can be purchased with Credits, and High Impact Fire can be found in Hidden Caches.

ENEMIES

  • Adjusted difficulty scaling on pre-placed objects like Xenomorph Eggs and Maintenance Synths.
PATCH NOTES 1.0.3.96150
18/04/2022

Note: Season 3: Lancer goes live on Tuesday, April. 19, 2022 by 10 am PT. Platform availability may vary.

Season 3: Lancer is here, and with it we’ve introduced a new Class Kit - Lancer, a new Loadout Presets feature as well as new weapons, cosmetics, and rewards to unlock in-game. 

Owners of the Deluxe edition will also receive the third of their four DLC Packs with the new UACM Frontline DLC Pack, detailed below. 

We have implemented the following changes:

 

FREE CONTENT UPDATE

  • New Lancer Kit:
    • The Lancer is the second Heavy Class Kit added to Aliens: Fireteam Elite, and introduces new abilities that open up unique playstyles for the game. With the Particle Lance ability that focuses an extremely hard hit to a single target, the Onslaught ability which slows movement speed and fire rate, but increases damage and temporarily removes the need to reload, and the Overwatch ability which stacks powerful buffs when “holding ground”, the Lancer is great for dealing with larger foes and taking advantage of cover.
    • Compatible Kit Skins: Base game skins (Standard Issue, Standard Issue - Stock, Horde Slayer, Specialist, Specialist Elite) and outfits added with DLCs from Season 3 and onward.
    • Free for all players and unlocks immediately when players update and log in after Season 3 is live.
    • Note: At launch, the Lancer will have 21 Perks available through gameplay and purchase with credits. Two additional Perks, "Omniscience" and "High Impact Fire", will be available in a separate patch shortly after.
  • New items in-game include:
    • 11 New Challenge Cards:
      • Overstimulated
      • High Caliber
      • Overcompensating
      • They Just Won't Die
      • Relentless Pursuers
      • Miscalibrated
      • Should've Used Duct Tape
      • Main Weaponry Only
      • Switch to Backups
      • Just Me and My Guns
      • Won't Stop Until You're Dead
  • 6 New Class Perks obtainable through Hidden Caches:
    • Demolisher: Braced For Launch
    • Doc: Charitable Glow
    • Gunner: Stopwatch
    • Phalanx: Combat Inertia
    • Recon: Chain Reaction
    • Technician: Maximized Retention
  • 9 New Class Perks to purchase from SSgt Park’s Armory:
    • Demolisher: Reactive Charges
    • Doc: Doctor’s Orders
    • Gunner: Overwhelming Fire
    • Phalanx: Take A Stand
    • Recon: Combined Arm Tactics
    • Technician: Parasocial Relationship
    • Misc: Jackpot, Hold Still, Hazard Seals
  • New Game Feature: Loadout Presets
    • Save multiple Preset Loadouts of your Kit, Perks, and Weapons using this new feature.
      • New tutorial that walks players through this feature
      • Add custom names for your Preset Loadouts
      • Up to 10 Presets for each individual weapon, customizing their Colors, Decals, and Attachments.
      • Up to 10 Presets for each Class Kit’s Loadout, customizing their equipped Weapons, Outfit, Head Accessory, Perk Board, and Consumables.
  • New additions to SSgt Park’s Armory:
    • 4 New Armat Weapons:
      • Rifle: X45 Bombard Flechette Rifle
      • Heavy: M41E4 Heavy Pulse Rifle
      • CQW: X1 Fireball
      • Handgun: Mark 7 Mod 2 CQB Pistol
  • 5 New Weapon Colors:
    • Frontier Filigree
    • Mesh (Arid, Badlands, Steppe, Taiga)
  • 2 New Gun Decals:
    • United Americas Flag
    • ICSC
  • 5 New Emotes:
    • Cry
    • Dance - Jig
    • Too Many
    • Pose - Casual
    • Putting On A Show
  • 2 New Head Accessories:
    • UACM Cover
    • BiMex Polarised Filters

UACM FRONTLINE PACK DLC

Now available in-game for all owners of the Deluxe Edition or for individual purchase for $9.99.

  • 14 Kit Skins:
    • 7 MK.57 Compression Suit Kit Skins (One for each Kit)
    • 7 Marine Utility Jumpsuit Kit Skins (One for each Kit)
  • 8 New Exclusive Weapon Colors:
    • Topographic (Shoal, Plains, Jungle)
    • Polarized (Red, Blue, Green)
    • Aurora
    • Crucible Steel
  • 4 New Decals:
    • Digital Static
    • Heartbeat
    • Ace of Spades
    • Seek & Destroy
  • 4 Exclusive Emotes:
    • Check the Area
    • This One is Mine
    • Vomit
    • Air Drums
  • 4 Head Accessories:
    • Bucket Hat
    • Mk.57 Compression Helmet
    • Tactical Helmet
    • Anti-Glare Goggles
  • Additional Items:
    • 3 Challenge Card Packs
    • 3 Consumables Pack
    • Credit Pack:
      • 12,000 Requisition Credits
      • 750 Reputation Scrip

BUG FIXES AND CHANGES

WEAPONS & ATTACHMENTS

  • The Inhibitor Rounds attachment no longer has an internal cooldown for when it gains another stack, and the description has been updated to match this behavior.
  • The following balancing changes have been made to Weapons:
    • L33 Pike: Damage increased 10%.
    • AM-16 Gruppa: Magazine Size increased by 10%. Max Ammo increased by 10%. Time between bursts decreased by 10%. Reload Time decreased to 1.8s, down from 2.1s.
    • Kramer Assault Rifle: Damage increased by ~4%.
    • M41A2 Pulse Rifle: Reload Time decreased to 1.9s, down from 2.0s. Max Ammo increased to 600, up from 540.
    • L36 Halberd: Reload Time decreased to 1.7s, down from 2.0s.
    • Type 88 Heavy Rifle: Magazine Capacity increased to 50, up from 45.
    • EVI-87 Zvezda Plasma Rifle: Reload Time decreased to 2.2s, down from 2.3s.
    • Heirloom Standoff: Max Ammo increased to 90, up from 75.
    • Type 21 Shotgun: Damage increased ~9%. Max Ammo increased to 104, up from 96.

Note: The following balancing changes have been made to Weapon Attachments. "Proc" refers to the random chance of bonus effects provided through some Attachments and Perks.

  • Small Muzzles:
    • Compensator: The proc on this attachment now provides 6% Stability per stack.
    • Flash Hider: The Effective Range stat on this attachment has been increased to 30%.
    • Vented Flash Hider: The proc on this attachment now provides 6% Effective Range per stack.
    • Compact Flash Hider: The proc on this attachment can now stack up to 10 times.
    • Recoil Booster: The Stability stat on this attachment has been increased to 40%.
    • Slide Compensator: The Stability stat on this attachment has been increased to 40%.
  • Medium Muzzles:
    • Vent Brake: The proc on this attachment now provides 6% Stability and Handling per stack.
    • High Velocity Brake: The Handling stat on this attachment has been increased to 30%, and the proc on this attachment now provides 6% Stumble Chance per stack.
    • Ported Compensator: The Stability stat on this attachment has been increased to 40%.
    • Forward Mount Laser: The proc on this attachment now provides +7% Effective Range per stack
  • Large Muzzles:
    • Tanker Muzzle Brake: The proc on this attachment now reflects that the cooldown is per target. No change has been made to functionality.
    • Counterbalanced Brake: Added a 15% Fire Rate bonus to this attachment, and the proc on this attachment now provides 6% Accuracy per stack.
    • Precision Hider: The Stability stat on this attachment has been increased to 40%.
    • Triangulated Hider: The Effective Range stat on this attachment has been increased to 25%.
    • Anti-Materiel Brake: The description for the effect on this attachment now reads: "25% chance on Hit to Knockdown targets. This effect can only occur against the same target once every 10 seconds." No functionality changes have been made.
  • Small Optics:
    • Reflex Sight: The ADS Movement Speed stat on this attachment has been increased to 20%, and the proc on this attachment now provides 6% Handling per stack.
    • Holo Sight: The proc on this attachment now provides 6% Stumble Chance per stack.
    • Micro Dot Sight: The Accuracy stat on this attachment has been increased to 20%.
    • Micro Red Dot Sight: The Handling stat on this attachment has been increased to 20%.
    • Reflex Laser Sight: The Handling stat on this attachment has been increased to 25%.
    • SmartAssist Sight: The proc on this attachment now provides +7% Effective Range per stack.
  • Medium Optics:
    • Hybrid Optics: Added a 15% Handling bonus to this attachment.
    • Illuminated Scope: The Accuracy stat on this attachment has been increased to 30%.
    • Dual Optics: The proc effect on this attachment can now stack up to 10 times.
  • Large Optics:
    • Radar Enhanced Optics: Added a 15% Handling bonus to this attachment.
    • Telescopic Sight: The Accuracy stat on this attachment has been increased to 30%.
  • Small Magazines:
    • Extended Magazine: The Magazine Capacity stat on this attachment has been increased to 30%.
    • Heavy Spring Loaded Magazine: The proc on this attachment now provides 35% Stumble Chance.
    • Rapid Release Mag: Added a 10% Handling bonus to this attachment.
    • Tactical Mag: The Max Ammo stat on this attachment has been increased to 40%.
    • Inhibitor Rounds: The proc effect on this attachment no longer has an internal cooldown.
  • Medium Magazines:
    • Drum Magazine: The Max Ammo stat on this attachment has been increased to 30%.
    • Quickdraw Magazine: The proc on this attachment now provides +30% Handling.
    • Weighted Magazine: The proc on this attachment now provides +4% Effective Range and Stability per stack.
    • Casket Magazine: The Max Ammo stat on this attachment has been increased to 40%.
  • Large Magazines:
    • Magnetic Casing: The proc on this attachment now provides 6% Accuracy per stack.
    • High Capacity Magazine: The proc on this attachment now provides 8% Handling per stack.
    • Extended Field Mag: The Max Ammo stat on this attachment has been increased to 40%.
  • Tubular Magazines:
    • Weighted Chamber: The Stability stat on this attachment has been increased to 50%.
    • Alloyed Chamber: The Stability stat on this chamber has been increased to 25%.
    • Counterbalance Magazine: The Max Ammo stat on this attachment has been increased to 25%. The proc effect on this attachment now provides +9% Stability per stack.
  • Internal Magazines:
    • Combat Actuator: The proc effect on this attachment now provides +4% Handling and Stability per stack.
  • Barrels:
    • Polygonal Rifling: The cooldown on the proc'd effect now applies per target.
    • Hybrid Rifling: The Stability stat on this attachment has been increased to 40%.
    • Barrels: Smooth Bore: The Handling stat on this attachment has been increased to 30%.
  • Armatures:
    • Calibrated Armature: The Stability stat on this attachment has been increased to 40%.
    • Max Capacity Armature: The Handling stat on this attachment has been increased to 25%, and Max Ammo has been increased to 35%.
    • Hybrid Armature: The Reload Speed, Handling, Stability, and Max Ammo stats on this attachment have all been increased to 15%.
    • Deep Railed Armature: The Max Ammo stat on this attachment has been increased to 25%.

Armatures: Bracing Armature: The Max Ammo stat on this attachment has been increased to 25%.

AI

  • Made some adjustments to the AI bots behavior so that they can better react to ground hazards.

ANIMATION

  • Iterative Weapons will no longer have an additional animation when performing a reload.

AUDIO

  • Fixed an issue where sometimes a sound would loop when a Xeno was killed by damage over time attacks until the Xeno despawned.
  • Fixed an issue where a loud burst of audio played immediately before a Mission started.

CHALLENGE CARDS

  • Fixed an issue where the Keep It Tight, People Challenge Card was not properly buffing or debuffing players based on their range.

CLASS KITS

  • GUNNER: The Shrapnel Perk now applies the correct amount of damage over time when applied to Frag Grenade and its Replacer variants.
  • PHALANX: Fixed an issue where the Phalanx Shock Pulse Ability wasn't working properly with duration-increasing Perks.
  • RECON: Made some optimizations to the Recon PUPS Ability to improve performance.
  • RECON: Fixed an issue where the Bloodhound Ability's visual display would remain if the target died as the player was activating Bloodhound again.
  • RECON: Support Drone: Several guns were getting less ammo than they should be from the ammo drops provided by this ability. The following guns will now get more ammo per pickup: M10 Auto Pistol, Kramer Short-Barrel, Rapid Responder, Heirloom Standoff, Type 21 Tactical Shotgun, AM-16 Gruppa, X46 Ballista Flechette Rifle, M12 RPG.
  • TECHNICIAN: Fixed an issue with the Resource Reclamation Perk that permitted it to be slotted with Charged Coils. It now only slots with the Sentry Turret as intended.

ENEMIES

  • Fixed an issue where Spitter Acid could penetrate bullet proof glass in the Priority One: Rescue mission.
  • Fixed an issue where The Praetorian was taking increased damage to its weak point on higher difficulties. As a result of this issue and this change, we have done a rebalancing pass on Praetorians. Overall, the Praetorian should be harder on higher difficulties than it currently is and roughly the same on Casual and Standard.
    • The Praetorian will now always take 2x damage to its weak point, regardless of difficulty or other factors.
    • The Praetorian's Max Life has been reduced by ~20%.
    • When interrupting the Praetorian's bite attack, the time the Praetorian is staggered has been increased to 5 seconds (up from 4).

ENVIRONMENT

  • Fixed an issue where one-time interactable object icons wouldn't disappear after use.
  • Fixed various cover issues in Horde Mode and in Campaign Missions, as well as areas where players could get stuck.
  • Fixed an issue where a player could get stuck in cover in the Endeavor.

HORDE MODE

  • Fixed a bug in Horde Mode so that players must now face the locker in order to purchase consumables.

INTEL

  • Implemented an additional fix to help players who are missing Intel items that should have been collected.

MISSIONS

  • Fixed an instance that could cause Xenos to get stuck in the ceiling when pulled by players to certain areas.
  • Fixed various issues with cover spots in Priority One: Extract.
  • Fixed an issue where a Warrior and Runner could get stuck in the mission, Giants of the Earth: Insertion.
  • Fixed an issue where the Drone could get stuck in the final Priority One: Rescue mission fight when using the "Coming Out of the Damn Walls" Challenge Card.
  • Fixed an enemy pathing issue in The Only Way to Be Sure: Regicide mission.
  • Fixed an issue where Bursters could get stuck on the wall when using the Explosions! Challenge Card
  • Fixed an issue where some Xenos could fail to attack players in the Giants of the Earth: Insertion mission.

UI

  • Gun Perks that provide "Charge Time" now display as "Charge Speed", as this more accurately describes the stat.
  • Longer names now will shrink to fit Post Mission screens.
  • Fixed an issue where sometimes enemy Health Bars wouldn't display properly
  • To optimize the Recon PUPS Ability, enemy health bars will be invisible at further distances.
  • Fixed an issue where when spectating the host, the Doc's "Gun Effectiveness Boosted!" message would display twice.
  • Fixed an issue where the "Cannot Reload" message would display when interacting with an object while at full ammo
  • Added a "Cannot Interact While Taking Damage" message that displays when a player is actively taking damage while trying to interact with objects.
  • Mission items, such as a Power Cell, will now display their locations on the Minimap.
  • Added messaging for Private Matchmaking to indicate when the host has left the group or when a player has been removed from the group.
  • Fixed an issue where Perks that modified Weapon Stats did not appropriately update in the Tooltips or Menu UI.
  • Fixed an issue where NPCs in the Endeavor would be visually outlined when the player wasn't near them.
  • Fixed an issue where interactable Mission items - such as the Valve in Priority One: Rescue would have an Ammo call out Ping instead of the correct object Ping.

GENERAL

  • Made various optimization and performance improvements
  • Added a new Persist Shoulder (ADS) gameplay setting that allows for toggling your preferred camera shoulder side when in ADS. We will be working to have this setting toggled to 'On' in a future update.
  • Fixed an issue where the game would sometimes not save after claiming Tactical Opportunity Rewards.
  • Implemented an additional fix to help players who are missing Intel items that should have been collected.
  • Fixed some crashes that were occurring on the PS4 platform.
  • Fixed various crash issues across other platforms.

 

HOTFIX PATCH 1.0.2.94936
23/03/2022

Patch deployment times may vary by platform. 

We have implemented the following changes:

ENVIRONMENT

  • Fixed a bug where Xenos could get stuck in the floor after vaulting over objects.

GENERAL

  • Made some general stability fixes.
PATCH NOTES 1.0.2.94214
08/03/2022

NOTE: There is currently a fix in the works to adjust the Gunner Mobility Perk so that it will properly increase the duration of the Stay on Target Passive Ability, but it did not make it in this patch, and has been removed from the below list.

Patch deployment times may vary by platform. 

We have implemented the following changes:

 

WEAPONS & ATTACHMENTS

  • Fixed a bug where the OCAP-91 Volcan wouldn't stumble enemies after the first hit stumble.
  • Fixed an issue with Gun Perk procs that would sometimes cause them to trigger twice (granting 2 stacks of their buff) per proc. They should now only trigger once per proc.
  • Fixed a bug with timing discrepancies that resulted in players dealing less damage due to a single-frame delay in the firing of some Weapons.
  • Fixed a bug where ammo limitations were not correctly applied to client players, resulting in client players having a higher ammo capacity than the host.
  • Fixed a bug where machine gun reticles pulse once the Weapon has reached its max spread reduction.
  • Perks and Attachments associated with firing burst Weapons will now trigger with their first shot.
  • Fixed the fire rate display for Burst Weapons, so now the proper fire rate will be displayed.
  • Guns: M41A3 Burst Rifle: Fixed a bug that caused the 4 star perk to decrease Stability on Hit while in ADS. The 4 star perk now properly increases Stability on Hit while in Aim Down Sight.
  • Fixed an issue with the Type 99 Incinerator that could cause a progression blocker in The Only Way to Be Sure: Breach mission.

ANIMATION

  • Holstered guns are now visible when switching to a sidearm if the holster slot is not already filled.
  • Fixed a bug where some doors in the Giants of the Earth and The Gift of Fire campaigns would behave strangely after being opened.
  • Fixed a bug that caused idle animations to break on the matchmaking screen after changing handgun muzzle Attachments.
  • Fixed a bug that caused Xenos to appear to fall through the floor after vaulting.

AUDIO

  • Fixed a bug where a weapon's audio could repeat after a player was stumbled or otherwise incapacitated, until they fired the Weapon again.
  • Fixed a bug that caused a burst of audio prior to mission start.

CAMPAIGN

  • Fixed a bug so that Synths now spawn properly in the first encounter of The Only Way to Be Sure: Breach Mission.
  • Fixed a bug where players could get sent on Missions they didn't have downloaded when playing as a client.

CHALLENGE CARDS

  • Fixed a bug with the Main Weaponry Only Challenge Card that caused VFX and Audio to go missing until swapping to the sidearm weapon.

CONSUMABLES

  • Players now receive a message to alert them when a Vulnerability Assessment Drone is already in use by another team member.
  • Fixed a bug that caused Vulnerability Assessment Drones to sometimes refresh when the timer ran out.

ENEMIES

  • Maintenance Synths now have the appropriate amount of health for each difficulty level.

ENVIRONMENT

  • Made visual improvements to moss textures in the game.

KITS

  • Demolisher: The Fire & Forget Perk now deals increased Area of Effect damage, as expected.
  • Doc: Fixed a bug where players wouldn't heal if they placed a Suppression or Painkiller Station while it was out of energy, and then refilled it by picking up a med kit.
  • Doc: Fixed a bug where the buff icon for Trauma, Painkiller, and Suppression Stations sometimes wouldn't appear.
  • Gunner: The Short, Controlled Bursts and Let's Rock Perks now properly apply to the first shot of each burst, in addition to the 2nd, 3rd, and 4th shots of the burst. Additionally, they now provide non-automatic guns with the benefits stated in the tooltip. Previously, most non-automatic guns were getting no benefit from this Perk.
  • Recon: The Recon class will no longer be able to fire their weapon when placing a Support Drone, and will need to let go and re-press the input to fire again.
  • Recon: The Eye On the Prize Perk now provides 15 Combat Rating as expected.
  • Recon: The Blood Hound Ability will now only display the "No Valid Target" notification for the player that is activating the Ability.
  • Technician: Fixed an issue with Charged Coils that allowed it to recharge in half the time, and caused the UI recharge timer to become out of sync.
  • Technician: Fixed a bug where the Charged Coils Ability's Area of Effect would not trigger the Disruptive Technology Perk.

UI

  • Fixed a bug where some waypoints in Priority One: Rescue would sometimes not appear on the Motion Tracker.
  • Fixed an issue where there was inconsistency between the distance values of waypoints in the game with what showed on the Motion Tracker.
  • The center dot no longer turns off when loading into a Mission if the option is enabled.
  • Enemy outlines are now turned on by default for Standard mode.
  • Fixed a bug that caused Character Appearance changes to save even after choosing to exit the menu without saving.
  • The HUD will now indicate which member of the fireteam is holding a Mission item, such as a Power Cell.
  • Fixed a bug that could prevent a notification from displaying to inform a player when their ammo and Aid Kits capacity is full.
  • Fixed a bug with hidden caches that sometimes caused the notification to incorrectly repeat the name of the first team member who opened it when subsequent players opened it.
  • Added a message to Spectator Mode, so that team members know who they are spectating.
  • Fixed an issue where the Patch Into Network marker was not appearing on the Motion Tracker in the Priority One: Rescue Mission.

GENERAL

  • Fixed a bug so that the Technician's Charged Coils Ability will no longer stick to Ko in the Endeavor.
  • Fixed a bug so that Santos stays in the frame during conversations with him on the Endeavor.
  • Fixed a bug where a Xeno would sometimes get stuck in the ceiling during Wave 9 in Horde Mode.
  • Fixed a crash that could occur when deploying Doc's Suppression Station Ability while using the Combat Stims Ability and Beneficial Side Effects Perk.
  • Fixed a bug where players could occasionally interact with Intel they had already obtained.
  • Fixed a bug where pinging would not work properly when holding a Mission item like a Power Cell.
  • Fixed a bug on Xbox that could prevent a player from joining a game if the host disconnected from and then re-connected to the Internet after sending out an invite.
  • Fixed a bug that sometimes caused the level to unload when spectating another player.
  • Players now start with Thumbs Up, Point, and No Way emotes equipped by default.
  • Players can no longer join sessions with players on a different patch or update of the game.
  • Players can no longer ping for help after getting killed in action.
  • Field effects created from explosions now properly scale their radius based on Perk Modifiers.
  • Players must first load into the Endeavor before they can join a queue.
  • Players can no longer ping while emoting with a controller.
  • Fixed a crash resulting from switching profiles with Windows Game Pass.
  • Fixed a crash that could occur when a player tried to spectate another player while near an interactable object.
  • Maintenance Synths that are in their docking stations will now spawn at the appropriate difficulty level.
PATCH NOTES 1.0.2.93371
14/02/2022

This patch is targeted to release on Tuesday, February 15, 2022. Patch deployment times may vary by platform. 

We have implemented the following changes:

MODIFIED GAMES

  • Players with modified game files will be able to play Multiplayer again with private matches, outside of public matchmaking. Please note that running a modified game is something that you do at your own risk and we cannot offer support for issues that may arise from this.

MATCHMAKING

  • Fixed a bug where a player could sometimes be sent to an incorrect mission when joining another host in Quickplay.

ENVIRONMENT

  • Fixed an issue where players could get stuck behind a door on the Mission "The Only Way To Be Sure: Search" and be unable to progress.

GENERAL

  • Fixed a crash that would sometimes occur if a player quit the game from the Settings>Exit Game menu from either the Endeavor or from a mission.
  • Fixed a crash that was occurring when using a Flamethrower with the Smooth Bore attachment.
HOTFIX PATCH 1.0.2.92952
21/01/2022

Patch deployment times may vary by platform. 

We have implemented the following hotfix changes:

PERKS

  • Corrected an issue that arose from a previous fix for weapon perks that would deactivate once a mission loaded.

KITS

  • Recon: The Bloodhound ability has once again figured out how to target things, and can be activated as intended.
PATCH 1.0.2.92826
20/01/2022

Patch deployment times may vary by platform. 

We have implemented the following changes:

LOSS OF PROGRESS

  • Xbox & Windows: Fixed an issue where Xbox and Windows players might lose progress when swapping profiles, or if they loaded into a game without first loading the title screen. If any issues do persist, please let us know via our Bug Report channel on our official Discord server.

WEAPONS & ATTACHMENTS

  • The DT-57 Medved, Type 21 Tactical Shotgun, and Type 76 Auto Shotgun now use fixed spread patterns, instead of a rotating spread pattern.
  • Priming Magazine now refreshes on subsequent reloads, instead of needing the duration to complete before it can be reapplied.
  • Fixed an issue with explosions that would cause them to deal the same damage to all targets. The damage dealt by explosions now properly falls off based on each target's distance from the explosion.
  • Fixed an issue where the Extended Flash Hider and Overloaded Rounds Attachments dealt friendly damage.
  • Fixed muzzle flash visuals when using the Anti-Material Brake Attachment.
  • Fixed an issue with many automatic weapons that could cause them to have additional delay between bullets when firing them single shot/semi-automatically. Firing these weapons semi-automatically should now be much more responsive. The following guns were affected by this change: M10 Auto Pistol, Rapid Responder, M39 SMG, X43 Barrage, PPZ-49 Vol, Type 76 Auto Shotgun, M41A2 Pulse Rifle, Kramer Assault Rifle, L36 Halberd, Type 88 Heavy, EVI-81 Zvezda Plasma Rifle, and the Microburst.
  • Fixed an issue where double clicking to fire would skip the spin up time on the L59 Minigun.
  • Hardened Incendiary Sentry Guns should now correctly deal damage over time.

ANIMATION

  • Fixed an issue where using Emotes with the Phalanx Class Kit while their shield is deployed would cause the animations to clip.
  • Fixed an issue with the reload animation for the Frontier Revolver.
  • Fixed an issue where some weapons would play the reload animation twice before actually reloading.

AUDIO

  • Doc's Anesthesiologist Perk will no longer trigger a negative beep SFX when a player was hit by Spitter acid.
  • Adjusted weapon audio to be more impactful
  • Deploying multiple turrets will no longer cause audio issues.
  • Made various audio optimizations and adjustments.
  • Added SFX for Challenge Card completion or failure in the mission end screen.
  • UI SFX will no longer be dropped as a result of audio prioritization
  • Players will no longer say 'Rebooting' when reviving Hoenikker.
  • The audio notification for a player joining the queue will now only play once when two or more players join at the same time
  • Intercom announcements in the hub will now be inaudible when the Sound fx volume setting is set to 0.

CAMPAIGN

  • The Only Way to be Sure: Search: AI companions should no longer run ahead by themselves at the start of the Mission.
  • Priority One: Rescue: Players should no longer get stuck when vaulting over cover into a maintenance synth.

ENEMIES

  • Fixed an issue where elite enemies would sometimes instantly die after grappling a player.

ENVIRONMENT

  • Optimized the Point Defense map.
  • Fixed minor visual issues on the terrain in the Point Defense Map.
  • Fixed an issue where elite enemies could not attack players in a specific area of the Horde Mode map.
  • Point Defense: players should no longer see an unintentional cube when interacting with defense points.
  • Made environment improvements in the "The Only Way to Be Sure" campaign.

GAME MODES

  • Addressed an issue where some players were unable to access Point Defense and Horde Mode when offline.
  • Attachments introduced in Season 2 will now also drop from Point Defense and as bonus rolls from successfully completing Challenge Cards. All 13 Season 2 Attachments are now obtainable by completing Point Defense on Intense difficulty or higher.
  • Point Defense: Players should no longer be able to trigger the cave-in before all players have loaded into the mission.
  • Point Defense: Adjusted difficulty on Extreme and Insane levels by reducing the number of Elite enemies that spawn during phases 2 and 3. Increased the health of the defense points in higher difficulties.

KITS

  • Technician: Fixed an issue where the Technician's Flame Turret wouldn't fire at critters through animated doorways.
  • Technician: Real-Time Resource Reclamation Perk now works properly with Ability Recharge bonuses. Additionally, the delay before it explodes on death has been reduced.
  • Gunner: Incendiary Burst Ability now visually scales with Radius increases.
  • Phalanx: Shock Pulse and Concussion Pulse Abilities now visually scale with Radius increases.
  • Doc: Suppression Station Ability now increases size correctly when combined with radius perks.

UI

  • Fixed an issue where the Egress point at the end of a Point Defense mission would show the wrong icon on the Motion Tracker.
  • Fixed an issue where Weapon Colors would not apply if a player exited the menu from the Weapon Appearance screen.
  • Fixed an issue where the Sidearm UI prompt would still show in instances where Sidearms are disabled, like when certain Challenge Cards are in use.

GENERAL

  • Fixed a crash that would occur when using the Smooth Bore Barrel Attachment with specific weapons.
  • Fixed an issue where enemies would sometimes fall through the floor.
  • Firing weapons while on the Endeavor should no longer track toward Lifetime Stats.
  • Made performance improvements.
HOTFIX PATCH 1.0.2.92140
16/12/2021

Patch deployment times may vary by platform. We estimate a release for Steam and Xbox within the next few days, and PlayStation may go out next week.

We are implementing the following changes:

MATCHMAKING

  • Xbox & Game Pass: Fixed an issue where some players had to reset their game to allow matchmaking if their first attempt to matchmake failed.
  • Xbox & Game Pass: Due to an influx of players that impacted matchmaking, we've made improvements and optimizations to make matchmaking easier.

MODIFIED GAMES

  • Updated our modified game check for better consistency. Players running a modified game should receive a message letting them know that they are unable to join multiplayer.

PERKS

  • Resolved an issue where perks were behaving differently for host players vs client players.

UI

  • Fixed an issue where Combat Rating was displaying inaccurately in some screens.

VISUAL

  • Xbox: Implemented a fix that should prevent unintended white flashes on the screen.
PATCH 1.0.2.91589
10/12/2021

Season 2: Point Defense is here, and with it we’ve introduced a new, free, survival-based defensive game mode called Point Defense. Explore an all new map while you defend against destructive hordes of xenomorphs. In addition to the launch of Point Defense, there’s a new Lifetime Stats feature, as well as new weapons, cosmetics, and rewards to unlock in-game. 

Owners of the Deluxe edition will also receive the second of their four DLC Packs with the new Nostromo Salvage DLC, detailed below. 

We have implemented the following changes.

 

FREE CONTENT UPDATE

  • New Game Mode: Point Defense
    • Challenge your Fireteam with a new survival-based defensive game mode where you must protect, repair, and hold three different strategic points through multiple attack waves from the xenomorph threat. Use Fabrication Points earned during each wave to buy temporary Consumables, and help your team survive the next attack! Unlock up to 20 new rewards by succeeding at various difficulty levels.
    • Available for free to all players.
    • Unlocks immediately for all players who have already completed all four campaigns, and will unlock for all other players upon completion of all four campaigns.
  • New Rewards in-game include:
    • The new Exoskeletal Laminate Weapon Color
    • 3 decals (Dragon - Vermillion, Dragon - Azure, and Dragon - White)
    • 3 emotes (“Come At Me,” “Noodle Arms,” and “Cower”)
    • 13 new Attachments (Auxiliary Accelerator, Forward Mount Laser, Anti-Materiel Brake, SmartAssist Sight, Dual Optics, Augmented Sight, Inhibitor Rounds, Destabilizing Magazine, High Impact Rounds, Counterbalanced Magazine, Combat Actuator, Bracing Armature, and Smooth Bore)
  • New Game Feature: Lifetime Stats
    • Take pride in your Colonial Marine’s service record and keep track of your performance with the new Lifetime Stats feature. Track your progress as you work toward desired rewards and achievements. Review your general career stats, your performance with each Class Kit, and with each weapon. You can review each mission to see which Class Kits and difficulties you've completed it with, and check your best completion time.
    • Due to some legacy tracking issues prior to Season 1’s launch, you may notice some discrepancies.
  • New additions to SSgt Park’s Armory:
    • Four New Weapons:
      • Rifle: EVI-87 Zvezda Plasma Rifle
      • Heavy: Microburst
      • CQW: PPZ-49 Vol
      • Handgun: Frontier Revolver
    • Two New Weapon Colors:
      • Pineapple
      • Camo Tiger Orange
    • Two New Gun Decals:
      • UPP Flag
      • 895 Speedway
    • Two New Emotes:
      • Quotes
      • Pose - Weapon Up
    • Two New Head Accessories:
      • Endeavor Wings Cap
      • Festive Hat
  • New Challenge Cards:
    • Keep It Tight, People - Exotic
    • Retro Cam - Rare
    • Robot Carnival - Rare
    • Ain’t Paying Us By The Hour - Rare
    • Speak Loud, Carry A Small Stick - Rare
    • Lightning Round - Uncommon
    • Quit Screwing Around - Uncommon
    • ...Probably Won’t Need That - Uncommon

NOSTROMO SALVAGE PACK DLC

  • Now available in-game for all owners of the Deluxe Edition or for individual purchase for $9.99.
  • 12 Kit Skins:
    • 6 Nostromo Crew Jacket Kit Skins (One for each Kit)
    • 6 Nostromo Flightsuit Kit Skins (One for each Kit)
  • 4 Weapon Decals:
    • Wolf's Head
    • Turbocharged
    • Always Faithful, Always Forward
    • Biohazard
  • 4 Head Accessories:
    • Parade Dress Beret
    • Vintage Aviator
    • Gas Mask
    • Durag
  • 8 Weapon Colors:
    • Bomb Squad
    • Edge-Traced - Crimson
    • Edge-Traced - Cyan
    • Edge-Traced - Violet
    • Opal
    • Splinter Camo - Titan
    • Splinter Camo - Venus
    • Splinter Camo - Mars
  • 4 Emotes:
    • Celebrate
    • Mimic Xeno
    • Singing
    • Threaten
  • Additional Items:
    • 3 Challenge Card Packs
    • 3 Consumables Pack
    • Credit Pack:
      • 12,000 Requisition Credits
      • 750 Reputation Scrip

 

PC

 

MODDED GAMES NOTICE

  • To reduce the risk of players with modified versions of the game negatively affecting the game experience of other players, modified versions of the game will have Multiplayer features disabled. Multiplayer features may be restored by following these instructions.
  • Players on modified versions of the game will now receive a notification that Multiplayer has been disabled.

PHOTOSENSITIVITY WARNING

  • We’ve taken the photosensitivity warning part of our EULA and surfaced that in a separate message at the launch of the game.

INTEL

  • Fixed an issue that should now allow players to correctly be able to pick up Intel items in the "The Gift of Fire: Recon" Mission. If any issues do persist, please let us know via our Bug Report channel on our official Discord server.

MATCHMAKING

  • Players can now choose to leave their matchmaking queue open until it is full.
  • Players can now "Lock Fireteam" to close the group with fewer than 3 players.
  • The timer for a locked group has been extended to allow more time to modify loadouts.
  • Players can now “Ready Up” to skip or fast forward from the locked group phase and into Mission launch.
  • Fixed an issue where the Challenge Cards disable option in matchmaking was sometimes ignored.
  • Fixed an issue in Matchmaking where a new player couldn't be found if another player left.

WEAPONS AND ATTACHMENTS

  • Area of Effect guns (such as Launchers and Flamethrowers) now deal half the normal Friendly Fire damage in modes where Friendly Fire is enabled.
  • All Launcher Weapons now properly have and display Stumble chances. The M12 RPG, M12A1 Rocket Launcher, and M95 Grenade Launcher all have a 100% stumble chance, while the M94 Impact Grenade has a 75% chance by default.
  • Updated the effect descriptions for the Rapid Release Magazine and Drum Magazine Weapon Attachments for more clarity. The faster reload speed effects now trigger briefly when the current magazine is emptied.
  • Fixed a UI issue where Max Ammo and Magazine Capacity values were displaying incorrect values.
  • Fixed an issue that could prevent flamethrower weapons from correctly displaying a warning icon when friendly fire is enabled.
  • Fixed an issue with the Quickloader so that it now correctly refills ammo in all cases and shows a correct ammo readout after killing an enemy with the final round.
  • Fixed an issue with the Compact Flash Hider so it now provides all the intended Stability bonuses, instead of the unintended bonuses it was giving before.
  • Re-balanced several weapons:
    • Sidearm: Damage has been increased by about 15% and reload time has been reduced from 1.8s to 1.5s. Additionally, its Effective Range has increased (Near Range +20%, Far Range +50%).
    • L59 Minigun: Weapon accuracy has been  improved with the following adjustments: Minimum/Maximum spread is smaller, Accuracy increase per shot is higher, and post-fire bloom is slower. Note that the displayed Accuracy Stat is unaffected by these changes.
    • Twinhammer: The Base Max Ammo has increased from 160 to 200.
    • Kramer .50 Magnum: The Base Max Ammo has increased from 100 to 120.
    • N79 EVA Laser: Damage has been increased by ~11%. 
    • Kramer Short-Barrel: Effective Range increased ~10%. Damage Falloff at maximum range reduced ~10%.
    • Twilight v.4: Damage increased ~10%.
    • M42A2 Scout Rifle: Fire Rate increased ~9%. Reload Time reduced to 2.1s, down from 2.2s.
    • L33 Pike: The effects granted by the 1, 2, and 3 star Gun Perks have been reworked. 1 star now grants 5% Handling. 2 Star now grants 5% Reload Speed. 3 Star now grants an additional 5% Reload Speed. The Accuracy previously provided by those Gun Perks has now been included in the base stats of the gun. Fire Rate increased ~10%. (Normally, this has minimal effect as you are limited by the Reload Time, but this allows for Shorter Reload times to matter, and has interactions with effects that auto-reload)
    • M42A3 Sniper Rifle: Damage increased ~5%. Reload Time reduced to 2.3s, down from 2.5s. Base Max Ammo increased to 60, up from 48.
    • L56A3 Smart Gun: Magazine Size increased to 250, up from 200. Base Max Ammo increased to 500, up from 400.
    • M95 Grenade Launcher: Outer explosion radius increased to 4.25m, up from 4m. Fire Rate increased ~6%. Reload Time reduced to 0.5s per shell, down from 0.6s. Some tweaks to the way the projectile bounces to help reduce unexpected bounce-back.

CLASS KITS

  • Fixed an issue where some Perks could unintentionally trigger twice, such as Anesthesiologist.

DEMOLISHER:

  • The Demolisher Kit's Blastwave Ability can no longer be blocked by certain enemies.
  • The Demolisher Kit's Napalm Rockets Ability now also slows targets and the visual effects will now last for the full duration of the Ability's effect.

DOC:

  • Fixed an issue that could prevent the Doc Kit’s Trauma Station Ability (and associated Replacers) from scaling properly with Radius- and Duration- based Perk Modifiers.
  • Fixed an issue to prevent Doc Kit's Anesthesiologist Perk from being continually stacked to unintended levels.

GUNNER:

  • Increased the range of the Gunner Kit's Incendiary Burst Ability by 20%. It is also now more effective at hitting nearby targets when activated. The Stumble caused by this Ability is now more effective at hitting targets.
  • Fixed an issue where using the Gunner Kit’s Overclock Ability could sometimes have its countdown sound effect get stuck.

PHALANX:

  • The Phalanx Kit's shield now blocks Burster explosion damage and no longer negates acid splash damage.
  • The Phalanx Kit's Shield Up Ability now reduces damage received from environmental hazards by 35%.
  • The Phalanx Kit's Passive Ability, Bulwark, now has a duration of 6 seconds (increased from 4 seconds).
  • The Phalanx Kit's Shock Pulse Ability now has a slightly increased range and can no longer be blocked by some enemies.
  • The Phalanx Kit's Shock Pulse Ability no longer has its Damage Over Time effect removed when another player with the Phalanx Kit applies the same effect to the same target.
  • The Phalanx Kit’s shield now properly unequips when going into cover without sliding.

RECON:

  • The Recon Kit's Guard Dog Ability now correctly deals electric damage.
  • Fixed an issue where the Recon Kit's Bloodhound Ability sometimes wouldn't highlight enemies as expected.
  • The Recon Kit’s Rifle Expertise Perk now properly provides a 10% bonus to Fire Rate.
  • The Recon Kit's CQW Training Perk now properly reduces the reload time for CQWs when equipped.

TECHNICIAN:

  • Fixed the Technician Kit's Creative Pain Point Solutions Perk  to consistently work with the Technician's turret.
  • Technician Turret Changes:
    • Technician Kit Turrets no longer have a delay before firing. Note: This adjustment should make the turrets feel snappier, especially when acquiring new targets.
    • The Heavy Turret Ability Replacer now fires roughly 10% faster.
    • The Heavy Turret Ability Replacer’s base damage has been increased by 25%.
    • Fixed an issue where the Fire Rate bonuses from the Hyperlocal Logistics and Dynamic Delivery Systems Perks did not correctly increase the fire rate of the Heavy Turret Ability Replacer.
    • Fixed an issue where the Heavy Turret Ability Replacer would remain idle for a short period of time when it selected a new target.
    • Technicians no longer pull their Turret off their back when placing Consumable grids or mines.

AUDIO

  • Fixed an issue where the Mission Countdown audio would play multiple times if Challenge Cards were used while matchmaking.
  • Fixed an issue where some sound effects would become muted for the host if they completed a Mission in the downed position.
  • Fixed an issue where the motion tracker sound effects could continue to play in the Mission end screen.
  • Fixed an issue where players sometimes wouldn't hear the Aid Kit pickup sound.
  • Fixed an issue where a player would sometimes not hear the ammo pickup sound when receiving ammo from an ammo crate.
  • Fixed an issue with the M39 Submachine Gun that switched the sound effects to single fire if the fire rate dropped below a certain threshold.
  • Fixed an issue where the dropship sound effects would sometimes trigger twice during the "Giants of the Earth: Insertion" Mission.

CHALLENGE CARDS

  • Fixed an issue where the Mindful Capacity Challenge Card was preventing the N79 Laser Pistol from shooting after it overheated and then cooled down.
  • Fixed an issue where players using mouse and keyboard controls and playing with a Challenge Card that disables main weapons could sometimes have the key bind for equipping their sidearm not work correctly.
  • Fixed an issue with the "Don't Get Hurt" Challenge Card where it wouldn't fail upon taking damage.
  • Fixed an issue where a Challenge Card selected by a player who left the match could still be activated.
  • Challenge Cards now default to enabled when returning to the Mission screen after playing Horde Mode.

COMBAT

  • Xenomorph Runners, Bursters, and Prowlers now greatly slow down when they are Stumbled while running, and are further affected by movement speed penalties while they are Stumbling.
  • Fixed an issue that could prevent a player from hearing the sound effect for a successful revival while reviving another player.
  • Fixed an issue on higher difficulties where consumable turrets wouldn't despawn when they ran out of ammo.
  • Fixed an issue where an Area Of Effect field of an Ability, Consumable, or Weapon could sometimes spawn incorrectly.
  • Fixed an issue that could prevent weapons that cause Damage Over Time from correctly implementing friendly fire modifiers.
  • Fixed an issue where players could get stuck in the downed position after being stumbled.
  • Fixed an issue where large enemies could sometimes get stuck at their spawning point.

MISSIONS

  • Updated the population and voice over in the “The Only Way to be Sure: Breach” Mission to better introduce new enemies.
  • Fixed an issue where damaging the capacitors during the final Mission, "The Only Way to be Sure: Regicide," would not generate hit markers to denote a hit on the target.
  • Fixed a collision issue where a player could get stuck in cover, preventing progression of a  Mission.
  • Fixed an issue where the countdown timer in Horde Mode sometimes wouldn't display correctly between waves.
  • Fixed an issue where some spawn points were not spawning enemies as intended.
  • Fixed an issue where Aid Kits sometimes wouldn't distribute correctly on Extreme and Insane difficulties.
  • Fixed a text and audio discrepancy with the "The Gift of Fire: Recon" Mission.
  • Fixed an issue that would sometimes cause players to crash while loading into the "The Only Way to be Sure: Regicide” Mission.
  • Fixed an issue in the "The Gift of Fire: Recon" Mission where an open door would sometimes prevent Mission progression.
  • Changed the introduction of Eggs and Facehuggers in the Mission “The Only Way to be Sure: Breach” slightly.
  • Fixed an issue where the dropship’s rockets fired from the incorrect location in the Mission "Giants in the Earth: Insertion"

OPTIMIZATION

  • Adjusted some environmental audio effects.
  • Join Queue notification should no longer remain on the client player's screen when the host player leaves the queue.

UI

  • Added an indicator to Campaigns and Mission buttons that shows highest difficulty completed.
  • Settings for Subtitle Size and Subtitle Background will now be grayed out if Subtitles are set to off. Settings for Colorblind Strength will now be grayed out if Colorblind Mode is set to none.
  • Updated some textures that were incorrectly displaying.
  • Updated the friendly fire indicator to display both in and out of ADS (Aim Down Sights).
  • Updated the friendly fire indicator to no longer appear inappropriately during weapon swaps.
  • Added a "Hide HUD" setting for turning off the Heads Up Display during gameplay.
  • Added a "Toggle Head Accessory" prompt in the Change Appearance screen.
  • Added an Audio option to turn off the headshot sound.
  • Added an Audio option to change footstep volume.
  • Improved visibility of the "Apply Window/Resolution" button in the Graphics settings.
  • “Aim Assist (Mouse)” setting has been renamed to "Aim Snap (Mouse)” and includes a description in the tooltip.
  • Resetting Graphics settings to default will now also reset brightness to default.
  • Fixed an issue that could prevent the Consumables wheel from automatically closing if open while a player goes down.
  • Fixed an issue where Health bars would not update when their underlying attributes changed.
  • Fixed an issue where the Ability active duration bars were grayed out.
  • Fixed an issue where the Voice Over would stop playing in the Ready Up screen if players changed their loadout or consumables.
  • Fixed an issue that could get players stuck in the viewer mode screen without an option to exit.
  • Fixed an issue that could disable some button prompts in the game menu.
  • Fixed an issue that prevented Damage Floaters from displaying on Xenomorph Eggs when damaged.
  • Fixed an issue that could prevent Damage Floaters from disappearing once the associated enemy dies.
  • Fixed an issue with the "Change Brightness" screen where you could unintendedly still control the background menu.
  • Fixed an issue where the Settings button was still clickable after selecting Continue Game in the game's main menu.

GENERAL

  • Various stability and performance fixes.
  • Fixed a bug that could prevent rare mission drop rewards from being granted when they should be. Previously, if a rare reward attempted to grant something you already had, you could be granted nothing, instead of “re-rolling” for another reward you haven’t already earned.
  • Game save files will now be located at: C:\Users\<USERNAME>\AppData\Local\Endeavor\Saved\SaveGames\<SteamID>. Saves will be automatically migrated to this directory. This will guarantee that the right save is used for a given Steam user.
  • Fixed an issue where equipping the Phosphorous Munitions Internal Magazine Attachment to a flamethrower weapon could cause a crash.
  • Fixed a text and audio discrepancy with the "Log 09 UD-9C Condor Dropship" Intel item.
  • Fixed an issue where Aiming Down Sights from cover while facing left could get a character stuck facing left after leaving cover.
  • Fixed a crash sometimes caused by Electroshock Mines and/or Electroshock Rounds in the consumables slots.
  • Fixed an issue where some players experienced a crash while loading certain Kit Abilities into a mission.
  • Fixed a bug where kills made with Hardened Electric Sentry Guns, Electroshock Popup Mines, and Electroshock Rounds were not counted towards the High Voltage Achievement, and kills with Hardened Incendiary Sentry Guns, Phosphorous Popup Mines, and Incendiary Rounds were not counted towards the Burn 'Em Out Achievement.
  • Fixed an issue where enemies that were grappling were sometimes teleported during the grapple.
  • Fixed a variety of issues with showing accurate progress on Achievements.

 

PLAYSTATION

 

PHOTOSENSITIVITY WARNING

  • We’ve taken the photosensitivity warning part of our EULA and surfaced that in a separate message at the launch of the game.

INTEL

  • Fixed an issue that should now allow players to correctly be able to pick up Intel items in the "The Gift of Fire: Recon" Mission. If any issues do persist, please let us know via our Bug Report channel on our official Discord server.

MATCHMAKING

  • Players can now choose to leave their matchmaking queue open until it is full.
  • Players can now "Lock Fireteam" to close the group with fewer than 3 players.
  • The timer for a locked group has been extended to allow more time to modify loadouts.
  • Players can now “Ready Up” to skip or fast forward from the locked group phase and into Mission launch.
  • Fixed an issue where the Challenge Cards disable option in matchmaking was sometimes ignored.
  • Fixed an issue in Matchmaking where a new player couldn't be found if another player left.
  • Optimized matchmaking on Playstation to be more consistent.

WEAPONS AND ATTACHMENTS

  • Area of Effect guns (such as Launchers and Flamethrowers) now deal half the normal Friendly Fire damage in modes where Friendly Fire is enabled.
  • All Launcher Weapons now properly have and display Stumble chances. The M12 RPG, M12A1 Rocket Launcher, and M95 Grenade Launcher all have a 100% stumble chance, while the M94 Impact Grenade has a 75% chance by default.
  • Updated the effect descriptions for the Rapid Release Magazine and Drum Magazine Weapon Attachments for more clarity. The faster reload speed effects now trigger briefly when the current magazine is emptied.
  • Fixed a UI issue where Max Ammo and Magazine Capacity values were displaying incorrect values.
  • Fixed an issue that could prevent flamethrower weapons from correctly displaying a warning icon when friendly fire is enabled.
  • Fixed an issue with the Quickloader so that it now correctly refills ammo in all cases and shows a correct ammo readout after killing an enemy with the final round.
  • Fixed an issue with the Compact Flash Hider so it now provides all the intended Stability bonuses, instead of the unintended bonuses it was giving before.
  • Re-balanced several weapons:
    • Sidearm: Damage has been increased by about 15% and reload time has been reduced from 1.8s to 1.5s. Additionally, its Effective Range has increased (Near Range +20%, Far Range +50%).
    • L59 Minigun: Weapon accuracy has been  improved with the following adjustments: Minimum/Maximum spread is smaller, Accuracy increase per shot is higher, and post-fire bloom is slower. Note that the displayed Accuracy Stat is unaffected by these changes.
    • Twinhammer: The Base Max Ammo has increased from 160 to 200.
    • Kramer .50 Magnum: The Base Max Ammo has increased from 100 to 120.
    • N79 EVA Laser: Damage has been increased by ~11%. 
    • Kramer Short-Barrel: Effective Range increased ~10%. Damage Falloff at maximum range reduced ~10%.
    • Twilight v.4: Damage increased ~10%.
    • M42A2 Scout Rifle: Fire Rate increased ~9%. Reload Time reduced to 2.1s, down from 2.2s.
    • L33 Pike: The effects granted by the 1, 2, and 3 star Gun Perks have been reworked. 1 star now grants 5% Handling. 2 Star now grants 5% Reload Speed. 3 Star now grants an additional 5% Reload Speed. The Accuracy previously provided by those Gun Perks has now been included in the base stats of the gun. Fire Rate increased ~10%. (Normally, this has minimal effect as you are limited by the Reload Time, but this allows for Shorter Reload times to matter, and has interactions with effects that auto-reload)
    • M42A3 Sniper Rifle: Damage increased ~5%. Reload Time reduced to 2.3s, down from 2.5s. Base Max Ammo increased to 60, up from 48.
    • L56A3 Smart Gun: Magazine Size increased to 250, up from 200. Base Max Ammo increased to 500, up from 400.
    • M95 Grenade Launcher: Outer explosion radius increased to 4.25m, up from 4m. Fire Rate increased ~6%. Reload Time reduced to 0.5s per shell, down from 0.6s. Some tweaks to the way the projectile bounces to help reduce unexpected bounce-back.

CLASS KITS

  • Fixed an issue where some Perks could unintentionally trigger twice, such as Anesthesiologist.

DEMOLISHER:

  • The Demolisher Kit's Blastwave Ability can no longer be blocked by certain enemies.
  • The Demolisher Kit's Napalm Rockets Ability now also slows targets and the visual effects will now last for the full duration of the Ability's effect.

DOC:

  • Fixed an issue that could prevent the Doc Kit’s Trauma Station Ability (and associated Replacers) from scaling properly with Radius- and Duration- based Perk Modifiers.
  • Fixed an issue to prevent Doc Kit's Anesthesiologist Perk from being continually stacked to unintended levels.

GUNNER:

  • Increased the range of the Gunner Kit's Incendiary Burst Ability by 20%. It is also now more effective at hitting nearby targets when activated. The Stumble caused by this Ability is now more effective at hitting targets.
  • Fixed an issue where using the Gunner Kit’s Overclock Ability could sometimes have its countdown sound effect get stuck.

PHALANX:

  • The Phalanx Kit's shield now blocks Burster explosion damage and no longer negates acid splash damage.
  • The Phalanx Kit's Shield Up Ability now reduces damage received from environmental hazards by 35%.
  • The Phalanx Kit's Passive Ability, Bulwark, now has a duration of 6 seconds (increased from 4 seconds).
  • The Phalanx Kit's Shock Pulse Ability now has a slightly increased range and can no longer be blocked by some enemies.
  • The Phalanx Kit's Shock Pulse Ability no longer has its Damage Over Time effect removed when another player with the Phalanx Kit applies the same effect to the same target.
  • The Phalanx Kit’s shield now properly unequips when going into cover without sliding.

RECON:

  • The Recon Kit's Guard Dog Ability now correctly deals electric damage.
  • Fixed an issue where the Recon Kit's Bloodhound Ability sometimes wouldn't highlight enemies as expected.
  • The Recon Kit’s Rifle Expertise Perk now properly provides a 10% bonus to Fire Rate.
  • The Recon Kit's CQW Training Perk now properly reduces the reload time for CQWs when equipped.

TECHNICIAN:

  • Fixed the Technician Kit's Creative Pain Point Solutions Perk  to consistently work with the Technician's turret.
  • Technician Turret Changes:
    • Technician Kit Turrets no longer have a delay before firing. Note: This adjustment should make the turrets feel snappier, especially when acquiring new targets.
    • The Heavy Turret Ability Replacer now fires roughly 10% faster.
    • The Heavy Turret Ability Replacer’s base damage has been increased by 25%.
    • Fixed an issue where the Fire Rate bonuses from the Hyperlocal Logistics and Dynamic Delivery Systems Perks did not correctly increase the fire rate of the Heavy Turret Ability Replacer.
    • Fixed an issue where the Heavy Turret Ability Replacer would remain idle for a short period of time when it selected a new target.
    • Technicians no longer pull their Turret off their back when placing Consumable grids or mines.

AUDIO

  • Fixed an issue where the Mission Countdown audio would play multiple times if Challenge Cards were used while matchmaking.
  • Fixed an issue where some sound effects would become muted for the host if they completed a Mission in the downed position.
  • Fixed an issue where the motion tracker sound effects could continue to play in the Mission end screen.
  • Fixed an issue where players sometimes wouldn't hear the Aid Kit pickup sound.
  • Fixed an issue where a player would sometimes not hear the ammo pickup sound when receiving ammo from an ammo crate.
  • Fixed an issue with the M39 Submachine Gun that switched the sound effects to single fire if the fire rate dropped below a certain threshold.
  • Fixed an issue where the dropship sound effects would sometimes trigger twice during the "Giants of the Earth: Insertion" Mission.

CHALLENGE CARDS

  • Fixed an issue where the Mindful Capacity Challenge Card was preventing the N79 Laser Pistol from shooting after it overheated and then cooled down.
  • Fixed an issue with the "Don't Get Hurt" Challenge Card where it wouldn't fail upon taking damage.
  • Fixed an issue where Challenge Cards would sometimes not activate on PlayStation.
  • Fixed an issue where a Challenge Card selected by a player who left the match could still be activated.
  • Challenge Cards now default to enabled when returning to the Mission screen after playing Horde Mode.

COMBAT

  • Xenomorph Runners, Bursters, and Prowlers now greatly slow down when they are Stumbled while running, and are further affected by movement speed penalties while they are Stumbling.
  • Fixed an issue that could prevent a player from hearing the sound effect for a successful revival while reviving another player.
  • Fixed an issue on higher difficulties where consumable turrets wouldn't despawn when they ran out of ammo.
  • Fixed an issue where an Area Of Effect field of an Ability, Consumable, or Weapon could sometimes spawn incorrectly.
  • Fixed an issue that could prevent weapons that cause Damage Over Time from correctly implementing friendly fire modifiers.
  • Fixed an issue where players could get stuck in the downed position after being stumbled.
  • Fixed an issue where large enemies could sometimes get stuck at their spawning point.

MISSIONS

  • Updated the population and voice over in the “The Only Way to be Sure: Breach” Mission to better introduce new enemies.
  • Fixed an issue where damaging the capacitors during the final Mission, "The Only Way to be Sure: Regicide," would not generate hit markers to denote a hit on the target.
  • Fixed a collision issue where a player could get stuck in cover, preventing progression of a  Mission.
  • Fixed an issue where the countdown timer in Horde Mode sometimes wouldn't display correctly between waves.
  • Fixed an issue where some spawn points were not spawning enemies as intended.
  • Fixed an issue where Aid Kits sometimes wouldn't distribute correctly on Extreme and Insane difficulties.
  • Fixed a text and audio discrepancy with the "The Gift of Fire: Recon" Mission.
  • Fixed an issue that would sometimes cause players to crash while loading into the "The Only Way to be Sure: Regicide” Mission.
  • Fixed an issue in the "The Gift of Fire: Recon" Mission where an open door would sometimes prevent Mission progression.
  • Changed the introduction of Eggs and Facehuggers in the Mission “The Only Way to be Sure: Breach” slightly.
  • Fixed an issue where the dropship’s rockets fired from the incorrect location in the Mission "Giants in the Earth: Insertion"

OPTIMIZATION

  • Several fixes and updates to optimize performance on consoles.
  • Adjusted some environmental audio effects.

UI

  • Added an indicator to Campaigns and Mission buttons that shows highest difficulty completed.
  • Settings for Subtitle Size and Subtitle Background will now be grayed out if Subtitles are set to off. Settings for Colorblind Strength will now be grayed out if Colorblind Mode is set to none.
  • Updated some textures that were incorrectly displaying.
  • Updated the friendly fire indicator to display both in and out of ADS (Aim Down Sights).
  • Updated the friendly fire indicator to no longer appear inappropriately during weapon swaps.
  • Added a "Hide HUD" setting for turning off the Heads Up Display during gameplay.
  • Added a "Toggle Head Accessory" prompt in the Change Appearance screen.
  • Added an Audio option to turn off the headshot sound.
  • Added an Audio option to change footstep volume.
  • Improved visibility of the "Apply Window/Resolution" button in the Graphics settings.
  • Resetting Graphics settings to default will now also reset brightness to default.
  • Fixed an issue that could prevent the Consumables wheel from automatically closing if open while a player goes down.
  • Fixed an issue where Health bars would not update when their underlying attributes changed.
  • Fixed an issue where the Ability active duration bars were grayed out.
  • Fixed an issue where the Voice Over would stop playing in the Ready Up screen if players changed their loadout or consumables.
  • Fixed an issue that could get players stuck in the viewer mode screen without an option to exit.
  • Fixed an issue that could disable some button prompts in the game menu.
  • Fixed an issue that prevented Damage Floaters from displaying on Xenomorph Eggs when damaged.
  • Fixed an issue that could prevent Damage Floaters from disappearing once the associated enemy dies.
  • Fixed an issue with the "Change Brightness" screen where you could unintendedly still control the background menu.
  • Fixed an issue where the Settings button was still clickable after selecting Continue Game in the game's main menu.

GENERAL

  • Various stability and performance fixes.
  • Fixed a bug that could prevent rare mission drop rewards from being granted when they should be. Previously, if a rare reward attempted to grant something you already had, you could be granted nothing, instead of “re-rolling” for another reward you haven’t already earned.
  • Fixed an issue where equipping the Phosphorous Munitions Internal Magazine Attachment to a flamethrower weapon could cause a crash.
  • Fixed a text and audio discrepancy with the "Log 09 UD-9C Condor Dropship" Intel item.
  • Fixed an issue where Aiming Down Sights from cover while facing left could get a character stuck facing left after leaving cover.
  • Fixed a crash sometimes caused by Electroshock Mines and/or Electroshock Rounds in the consumables slots.
  • Fixed an issue where some players experienced a crash while loading certain Kit Abilities into a mission.
  • Fixed a bug where kills made with Hardened Electric Sentry Guns, Electroshock Popup Mines, and Electroshock Rounds were not counted towards the High Voltage Achievement, and kills with Hardened Incendiary Sentry Guns, Phosphorous Popup Mines, and Incendiary Rounds were not counted towards the Burn 'Em Out Achievement.
  • Fixed an issue where enemies that were grappling were sometimes teleported during the grapple.
  • Fixed a variety of issues with showing accurate progress on Achievements.

 

XBOX

 

PHOTOSENSITIVITY WARNING

  • We’ve taken the photosensitivity warning part of our EULA and surfaced that in a separate message at the launch of the game.

INTEL

  • Fixed an issue that should now allow players to correctly be able to pick up Intel items in the "The Gift of Fire: Recon" Mission. If any issues do persist, please let us know via our Bug Report channel on our official Discord server.

MATCHMAKING

  • Players can now choose to leave their matchmaking queue open until it is full.
  • Players can now "Lock Fireteam" to close the group with fewer than 3 players.
  • The timer for a locked group has been extended to allow more time to modify loadouts.
  • Players can now “Ready Up” to skip or fast forward from the locked group phase and into Mission launch.
  • Fixed an issue where the Challenge Cards disable option in matchmaking was sometimes ignored.
  • Fixed an issue in Matchmaking where a new player couldn't be found if another player left.

WEAPONS AND ATTACHMENTS

  • Area of Effect guns (such as Launchers and Flamethrowers) now deal half the normal Friendly Fire damage in modes where Friendly Fire is enabled.
  • All Launcher Weapons now properly have and display Stumble chances. The M12 RPG, M12A1 Rocket Launcher, and M95 Grenade Launcher all have a 100% stumble chance, while the M94 Impact Grenade has a 75% chance by default.
  • Updated the effect descriptions for the Rapid Release Magazine and Drum Magazine Weapon Attachments for more clarity. The faster reload speed effects now trigger briefly when the current magazine is emptied.
  • Fixed a UI issue where Max Ammo and Magazine Capacity values were displaying incorrect values.
  • Fixed an issue that could prevent flamethrower weapons from correctly displaying a warning icon when friendly fire is enabled.
  • Fixed an issue with the Quickloader so that it now correctly refills ammo in all cases and shows a correct ammo readout after killing an enemy with the final round.
  • Fixed an issue with the Compact Flash Hider so it now provides all the intended Stability bonuses, instead of the unintended bonuses it was giving before.
  • Re-balanced several weapons:
    • Sidearm: Damage has been increased by about 15% and reload time has been reduced from 1.8s to 1.5s. Additionally, its Effective Range has increased (Near Range +20%, Far Range +50%).
    • L59 Minigun: Weapon accuracy has been  improved with the following adjustments: Minimum/Maximum spread is smaller, Accuracy increase per shot is higher, and post-fire bloom is slower. Note that the displayed Accuracy Stat is unaffected by these changes.
    • Twinhammer: The Base Max Ammo has increased from 160 to 200.
    • Kramer .50 Magnum: The Base Max Ammo has increased from 100 to 120.
    • N79 EVA Laser: Damage has been increased by ~11%. 
    • Kramer Short-Barrel: Effective Range increased ~10%. Damage Falloff at maximum range reduced ~10%.
    • Twilight v.4: Damage increased ~10%.
    • M42A2 Scout Rifle: Fire Rate increased ~9%. Reload Time reduced to 2.1s, down from 2.2s.
    • L33 Pike: The effects granted by the 1, 2, and 3 star Gun Perks have been reworked. 1 star now grants 5% Handling. 2 Star now grants 5% Reload Speed. 3 Star now grants an additional 5% Reload Speed. The Accuracy previously provided by those Gun Perks has now been included in the base stats of the gun. Fire Rate increased ~10%. (Normally, this has minimal effect as you are limited by the Reload Time, but this allows for Shorter Reload times to matter, and has interactions with effects that auto-reload)
    • M42A3 Sniper Rifle: Damage increased ~5%. Reload Time reduced to 2.3s, down from 2.5s. Base Max Ammo increased to 60, up from 48.
    • L56A3 Smart Gun: Magazine Size increased to 250, up from 200. Base Max Ammo increased to 500, up from 400.
    • M95 Grenade Launcher: Outer explosion radius increased to 4.25m, up from 4m. Fire Rate increased ~6%. Reload Time reduced to 0.5s per shell, down from 0.6s. Some tweaks to the way the projectile bounces to help reduce unexpected bounce-back.

CLASS KITS

  • Fixed an issue where some Perks could unintentionally trigger twice, such as Anesthesiologist.

DEMOLISHER:

  • The Demolisher Kit's Blastwave Ability can no longer be blocked by certain enemies.
  • The Demolisher Kit's Napalm Rockets Ability now also slows targets and the visual effects will now last for the full duration of the Ability's effect.

DOC:

  • Fixed an issue that could prevent the Doc Kit’s Trauma Station Ability (and associated Replacers) from scaling properly with Radius- and Duration- based Perk Modifiers.
  • Fixed an issue to prevent Doc Kit's Anesthesiologist Perk from being continually stacked to unintended levels.

GUNNER:

  • Increased the range of the Gunner Kit's Incendiary Burst Ability by 20%. It is also now more effective at hitting nearby targets when activated. The Stumble caused by this Ability is now more effective at hitting targets.
  • Fixed an issue where using the Gunner Kit’s Overclock Ability could sometimes have its countdown sound effect get stuck.

PHALANX:

  • The Phalanx Kit's shield now blocks Burster explosion damage and no longer negates acid splash damage.
  • The Phalanx Kit's Shield Up Ability now reduces damage received from environmental hazards by 35%.
  • The Phalanx Kit's Passive Ability, Bulwark, now has a duration of 6 seconds (increased from 4 seconds).
  • The Phalanx Kit's Shock Pulse Ability now has a slightly increased range and can no longer be blocked by some enemies.
  • The Phalanx Kit's Shock Pulse Ability no longer has its Damage Over Time effect removed when another player with the Phalanx Kit applies the same effect to the same target.
  • The Phalanx Kit’s shield now properly unequips when going into cover without sliding.

RECON:

  • The Recon Kit's Guard Dog Ability now correctly deals electric damage.
  • Fixed an issue where the Recon Kit's Bloodhound Ability sometimes wouldn't highlight enemies as expected.
  • The Recon Kit’s Rifle Expertise Perk now properly provides a 10% bonus to Fire Rate.
  • The Recon Kit's CQW Training Perk now properly reduces the reload time for CQWs when equipped.

TECHNICIAN:

  • Fixed the Technician Kit's Creative Pain Point Solutions Perk  to consistently work with the Technician's turret.
  • Technician Turret Changes:
    • Technician Kit Turrets no longer have a delay before firing. Note: This adjustment should make the turrets feel snappier, especially when acquiring new targets.
    • The Heavy Turret Ability Replacer now fires roughly 10% faster.
    • The Heavy Turret Ability Replacer’s base damage has been increased by 25%.
    • Fixed an issue where the Fire Rate bonuses from the Hyperlocal Logistics and Dynamic Delivery Systems Perks did not correctly increase the fire rate of the Heavy Turret Ability Replacer.
    • Fixed an issue where the Heavy Turret Ability Replacer would remain idle for a short period of time when it selected a new target.
    • Technicians no longer pull their Turret off their back when placing Consumable grids or mines.

AUDIO

  • Fixed an issue where the Mission Countdown audio would play multiple times if Challenge Cards were used while matchmaking.
  • Fixed an issue where some sound effects would become muted for the host if they completed a Mission in the downed position.
  • Fixed an issue where the motion tracker sound effects could continue to play in the Mission end screen.
  • Fixed an issue where players sometimes wouldn't hear the Aid Kit pickup sound.
  • Fixed an issue where a player would sometimes not hear the ammo pickup sound when receiving ammo from an ammo crate.
  • Fixed an issue with the M39 Submachine Gun that switched the sound effects to single fire if the fire rate dropped below a certain threshold.
  • Fixed an issue where the dropship sound effects would sometimes trigger twice during the "Giants of the Earth: Insertion" Mission.

CHALLENGE CARDS

  • Fixed an issue where the Mindful Capacity Challenge Card was preventing the N79 Laser Pistol from shooting after it overheated and then cooled down.
  • Fixed an issue with the "Don't Get Hurt" Challenge Card where it wouldn't fail upon taking damage.
  • Fixed an issue where a Challenge Card selected by a player who left the match could still be activated.
  • Challenge Cards now default to enabled when returning to the Mission screen after playing Horde Mode.

COMBAT

  • Xenomorph Runners, Bursters, and Prowlers now greatly slow down when they are Stumbled while running, and are further affected by movement speed penalties while they are Stumbling.
  • Fixed an issue that could prevent a player from hearing the sound effect for a successful revival while reviving another player.
  • Fixed an issue on higher difficulties where consumable turrets wouldn't despawn when they ran out of ammo.
  • Fixed an issue where an Area Of Effect field of an Ability, Consumable, or Weapon could sometimes spawn incorrectly.
  • Fixed an issue that could prevent weapons that cause Damage Over Time from correctly implementing friendly fire modifiers.
  • Fixed an issue where players could get stuck in the downed position after being stumbled.
  • Fixed an issue where large enemies could sometimes get stuck at their spawning point.

MISSIONS

  • Updated the population and voice over in the “The Only Way to be Sure: Breach” Mission to better introduce new enemies.
  • Fixed an issue where damaging the capacitors during the final Mission, "The Only Way to be Sure: Regicide," would not generate hit markers to denote a hit on the target.
  • Fixed a collision issue where a player could get stuck in cover, preventing progression of a  Mission.
  • Fixed an issue where the countdown timer in Horde Mode sometimes wouldn't display correctly between waves.
  • Fixed an issue where some spawn points were not spawning enemies as intended.
  • Fixed an issue where Aid Kits sometimes wouldn't distribute correctly on Extreme and Insane difficulties.
  • Fixed a text and audio discrepancy with the "The Gift of Fire: Recon" Mission.
  • Fixed an issue that would sometimes cause players to crash while loading into the "The Only Way to be Sure: Regicide” Mission.
  • Fixed an issue in the "The Gift of Fire: Recon" Mission where an open door would sometimes prevent Mission progression.
  • Changed the introduction of Eggs and Facehuggers in the Mission “The Only Way to be Sure: Breach” slightly.
  • Fixed an issue where the dropship’s rockets fired from the incorrect location in the Mission "Giants in the Earth: Insertion"

OPTIMIZATION

  • Several fixes and updates to optimize performance on consoles.
  • Adjusted some environmental audio effects.

UI

  • Added an indicator to Campaigns and Mission buttons that shows highest difficulty completed.
  • Settings for Subtitle Size and Subtitle Background will now be grayed out if Subtitles are set to off. Settings for Colorblind Strength will now be grayed out if Colorblind Mode is set to none.
  • Updated some textures that were incorrectly displaying.
  • Updated the friendly fire indicator to display both in and out of ADS (Aim Down Sights).
  • Updated the friendly fire indicator to no longer appear inappropriately during weapon swaps.
  • Added a "Hide HUD" setting for turning off the Heads Up Display during gameplay.
  • Added a "Toggle Head Accessory" prompt in the Change Appearance screen.
  • Added an Audio option to turn off the headshot sound.
  • Added an Audio option to change footstep volume.
  • Improved visibility of the "Apply Window/Resolution" button in the Graphics settings.
  • Resetting Graphics settings to default will now also reset brightness to default.
  • Fixed an issue that could prevent the Consumables wheel from automatically closing if open while a player goes down.
  • Fixed an issue where Health bars would not update when their underlying attributes changed.
  • Fixed an issue where the Ability active duration bars were grayed out.
  • Fixed an issue where the Voice Over would stop playing in the Ready Up screen if players changed their loadout or consumables.
  • Fixed an issue that could get players stuck in the viewer mode screen without an option to exit.
  • Fixed an issue that could disable some button prompts in the game menu.
  • Fixed an issue that prevented Damage Floaters from displaying on Xenomorph Eggs when damaged.
  • Fixed an issue that could prevent Damage Floaters from disappearing once the associated enemy dies.
  • Fixed an issue with the "Change Brightness" screen where you could unintendedly still control the background menu.
  • Fixed an issue where the Settings button was still clickable after selecting Continue Game in the game's main menu.

GENERAL

  • Various stability and performance fixes.
  • Fixed a bug that could prevent rare mission drop rewards from being granted when they should be. Previously, if a rare reward attempted to grant something you already had, you could be granted nothing, instead of “re-rolling” for another reward you haven’t already earned.
  • Fixed an issue where equipping the Phosphorous Munitions Internal Magazine Attachment to a flamethrower weapon could cause a crash.
  • Fixed a text and audio discrepancy with the "Log 09 UD-9C Condor Dropship" Intel item.
  • Fixed an issue where Aiming Down Sights from cover while facing left could get a character stuck facing left after leaving cover.
  • Fixed a crash sometimes caused by Electroshock Mines and/or Electroshock Rounds in the consumables slots.
  • Fixed an issue where some players experienced a crash while loading certain Kit Abilities into a mission.
  • Fixed a bug where kills made with Hardened Electric Sentry Guns, Electroshock Popup Mines, and Electroshock Rounds were not counted towards the High Voltage Achievement, and kills with Hardened Incendiary Sentry Guns, Phosphorous Popup Mines, and Incendiary Rounds were not counted towards the Burn 'Em Out Achievement.
  • Fixed an issue where enemies that were grappling were sometimes teleported during the grapple.
  • Fixed a variety of issues with showing accurate progress on Achievements.
Patch 1.0.1.90663
27/10/2021

We have implemented the following changes:

PC

GENERAL

  • We've removed a debug Kit and weapon from the game that were intended for developer use only
Patch 1.0.1.90218
19/10/2021

Now that we have a month of data and feedback, we’re making our first pass at some improvements to the guns in the game. We’ll continue to evaluate the performance of all weapons, so keep that feedback coming!

We have implemented the following changes.

PC

 

WEAPON BALANCING AND IMPROVEMENTS

  • Kramer Short-Barrel:
    • Base Spread was higher than intended, and has been adjusted down ~20%.
    • Base Max Ammo increased to 80, up from 60.
    • Time to Reload per-shell has been decreased to 0.3s, down from 0.4s.
  • M10 Auto Pistol: Base Max Ammo increased to 600, up from 520.
  • N79 EVA Laser: Decreased charge time to 0.2s, down from 0.3s. Post-shot cooldown decreased to 0.3s, down from 0.4s. Heat generated per shot decreased by ~20%.
  • L36 Halberd: Weak Point Multiplier increased to 225%, up from 200%.
  • M41A3 Burst Rifle: Damage increased ~10%. Mid-burst Recoil reduced ~25%.
  • AM-16 Gruppa: Now properly gets 0.5% damage per stack of the Rank 4 perk, instead of 5%. Base Max Ammo increases to 360, up from 300. Damage increased ~5%. Mid-burst Recoil reduced ~25%.
  • LEM MP11 Stormsurge: Damage increased ~5%. Post-burst cooldown decreased to 0.135s, down from 0.15s. Mid-burst Recoil reduced ~25%.
  • Type 21 Tactical Shotgun: Damage increased ~5%. Reload time decreased to 2.1s, down from 2.4s.
  • L59 Minigun: Damage increased ~5%. Base Fire Rate increased ~10%. Magazine Size increased to 120, up from 100. Base Max Ammo increased to 360, up from 300.

ACHIEVEMENTS

  • Fixed various instances of Achievements not being awarded when they should have been.

COMBAT

  • Emotes should no longer incorrectly interrupt certain Kit Abilities.
  • Fixed an issue where meleeing during a reload could make the character appear to be in a broken state until the reloading completed. Melee will now interrupt reloading properly.
  • Hoenikker should no longer be instantly killed by grapples in higher difficulties.

UI

  • Made some UI improvements that should improve performance on lower end systems.

GENERAL

  • Improved stability.

 

PLAYSTATION

 

WEAPON BALANCING AND IMPROVEMENTS

  • Kramer Short-Barrel:
    • Base Spread was higher than intended, and has been adjusted down ~20%.
    • Base Max Ammo increased to 80, up from 60.
    • Time to Reload per-shell has been decreased to 0.3s, down from 0.4s.
  • M10 Auto Pistol: Base Max Ammo increased to 600, up from 520.
  • N79 EVA Laser: Decreased charge time to 0.2s, down from 0.3s. Post-shot cooldown decreased to 0.3s, down from 0.4s. Heat generated per shot decreased by ~20%.
  • L36 Halberd: Weak Point Multiplier increased to 225%, up from 200%.
  • M41A3 Burst Rifle: Damage increased ~10%. Mid-burst Recoil reduced ~25%.
  • AM-16 Gruppa: Now properly gets 0.5% damage per stack of the Rank 4 perk, instead of 5%. Base Max Ammo increases to 360, up from 300. Damage increased ~5%. Mid-burst Recoil reduced ~25%.
  • LEM MP11 Stormsurge: Damage increased ~5%. Post-burst cooldown decreased to 0.135s, down from 0.15s. Mid-burst Recoil reduced ~25%.
  • Type 21 Tactical Shotgun: Damage increased ~5%. Reload time decreased to 2.1s, down from 2.4s.
  • L59 Minigun: Damage increased ~5%. Base Fire Rate increased ~10%. Magazine Size increased to 120, up from 100. Base Max Ammo increased to 360, up from 300.

ACHIEVEMENTS

  • Fixed various instances of Trophies not being awarded when they should have been.

COMBAT

  • Emotes should no longer incorrectly interrupt certain Kit Abilities.
  • Fixed an issue where meleeing during a reload could make the character appear to be in a broken state until the reloading completed. Melee will now interrupt reloading properly.
  • Hoenikker should no longer be instantly killed by grapples in higher difficulties.

UI

  • Made some UI improvements that should improve performance on lower end systems.

 

XBOX

 

WEAPON BALANCING AND IMPROVEMENTS

  • Kramer Short-Barrel:
    • Base Spread was higher than intended, and has been adjusted down ~20%.
    • Base Max Ammo increased to 80, up from 60.
    • Time to Reload per-shell has been decreased to 0.3s, down from 0.4s.
  • M10 Auto Pistol: Base Max Ammo increased to 600, up from 520.
  • N79 EVA Laser: Decreased charge time to 0.2s, down from 0.3s. Post-shot cooldown decreased to 0.3s, down from 0.4s. Heat generated per shot decreased by ~20%.
  • L36 Halberd: Weak Point Multiplier increased to 225%, up from 200%.
  • M41A3 Burst Rifle: Damage increased ~10%. Mid-burst Recoil reduced ~25%.
  • AM-16 Gruppa: Now properly gets 0.5% damage per stack of the Rank 4 perk, instead of 5%. Base Max Ammo increases to 360, up from 300. Damage increased ~5%. Mid-burst Recoil reduced ~25%.
  • LEM MP11 Stormsurge: Damage increased ~5%. Post-burst cooldown decreased to 0.135s, down from 0.15s. Mid-burst Recoil reduced ~25%.
  • Type 21 Tactical Shotgun: Damage increased ~5%. Reload time decreased to 2.1s, down from 2.4s.
  • L59 Minigun: Damage increased ~5%. Base Fire Rate increased ~10%. Magazine Size increased to 120, up from 100. Base Max Ammo increased to 360, up from 300.

ACHIEVEMENTS

  • Fixed various instances of Achievements not being awarded when they should have been.

COMBAT

  • Emotes should no longer incorrectly interrupt certain Kit Abilities.
  • Fixed an issue where meleeing during a reload could make the character appear to be in a broken state until the reloading completed. Melee will now interrupt reloading properly.
  • Hoenikker should no longer be instantly killed by grapples in higher difficulties.

UI

  • Made some UI improvements that should improve performance on lower end systems.

VISUAL

  • Made some improvements that may help prevent some instances of unintended white flashes on the screen.

GENERAL

Improved stability.

Patch 1.0.1.90101
30/09/2021

This patch is now available for all platforms.

We have implemented the following change.

GENERAL

  • Fixed an issue that could prevent players from queuing for Horde Mode and certain other missions while being in a group.
Patch 1.0.1.90005
29/09/2021

This patch is now available for all platforms.

 

We have implemented the following changes.

NEW FEATURES

  • Quick Play has been added to the game! Players can now queue up for any Campaign mission that matches their Difficulty and Challenge Card preferences. This option becomes available once you complete the full campaign.

ANIMATION

  • Animations have been improved for the “Salute” and “Come Here” emotes while having a pistol equipped.
  • Consumable Turrets should now correctly display their elemental effects.

TACTICAL OPPORTUNITIES

  • Enemies should now be appropriately tracked for the Tactical Opportunities “Elimination: Elite Synthetics” and “Elimination: Pathogen Stalkers”.

UI

  • Doc players should no longer see an unintended UI notification indicating they had recharged energy for their “Trauma Station” Ability when cancelling this Ability.

VISUAL

  • Made improvements to ultra-widescreen support.

GENERAL

  • Fixed an issue which could prevent characters with large save file sizes from properly being loaded into a mission.
  • Players should no longer be prevented from using an Aid Kit while in range of a damaged turret.
  • Optimized aspects of the “Anonymize Player Names” setting’s interface.
  • Corrected the interactable range of an objective in mission “Priority One: Extract”. Players should no longer be able to interact through the floor.
  • Fixed locations where AI companions could get stuck in the world geometry during mission “Priority One: Extract”.
  • Players should no longer be able to switch their Kit Loadout in unintended situations.
Patch 1.0.1.89542
23/09/2021

We have implemented the following changes.

KITS

  • Doc:
    • The “Trauma Station” Ability now regains energy when any player picks up an Aid Kit, instead of only granting energy to the specific Doc player that picks it up. If there is more than one Doc in the team, the energy is split between them.
    • The “Trauma Station” Ability Replacers (Painkiller Station and Suppression Station) can now be placed down even when out of energy.
    • Change to the HUD so that it now displays a notification showing the amount of energy replenished when picking up an Aid Kit, making it easier to tell when the “Trauma Station” Ability has been recharged.

PERKS

  • The Doc’s “Field Medic” Perk and its related Perks have had their range increased to 7m (previously 6m.)
  • The Demolisher’s “Rampage” Perk should now work correctly with flamethrowers.
  • The Demolisher’s "Assault & Battery" Perk now only grants up to 50% cooldown reduction (previously 100%.) This Perk has also had its tooltip updated to reflect this change.

WEAPONS

  • Fixed an issue with Special Ammo Consumables where they could be erroneously applied to the N79 EVA Laser Pistol. Attempting to do so will now display a message informing you that Special Ammo is not available for this weapon.

CHALLENGE CARDS

  • The “Stuck Magazines” Challenge Card should no longer affect AI companions.
  • The “Tactical Cam” Challenge Card should now correctly affect all players in a party.

ENVIRONMENT

  • Fixed a number of places in the game where players could get stuck in the world geometry.
  • Fixed a number of places in the game where players could traverse, but enemies could not reach them.

UI

  • Fixed a situation where the Doc’s UI for the “Trauma Station” Ability’s energy bar could display an inaccurate value.

GENERAL

  • Fixed a situation where kills with flamethrowers would not be counted towards the progress of a Tactical Opportunity.
  • Intel items should now be able to be properly pinged with the correct message.
  • Fixed a number of situations where more players than intended were able to group up.
Patch 1.0.1.89360
15/09/2021

We have implemented the following changes.
 

GENERAL

  • We have reverted a fix for improved support to ultra-wide screens in order to prevent an unintended issue with weapon accuracy.
Patch 1.0.1.89218
15/09/2021

Note: This patch introduced an unintended issue with weapon accuracy. We are working on fixing this as soon as possible. Apologies for the trouble.

 

We have implemented the following changes.

PC

 

KITS, WEAPONS, AND COMBAT

  • Phalanx:
    • Increase to the Shield ability blocking angle, making it easier to block attacks from enemies that are not directly in front of the shield.
    • Change to the Shield ability so that it no longer easily gets interrupted by being stumbled.
  • Doc:
    • Fix for the Doc’s "Readiness" perk so that it now properly grants improvements to Ability Recharge Speed.

VISUAL

  • Improvements to ultra-widescreen support.
  • Adjustment to the L59 Minigun’s muzzle flash, reducing it’s brightness to a level similar to the Smartgun.

UI

  • Fix for instances where the “Spectate” and “Abandon Mission” options failed to display correctly upon death.

ACHIEVEMENTS

  • Fix to some instances of Achievements not being granted upon collection of an item. This fix will also include the “All My Personal Friends” Achievement for leveling up 30 weapons to four stars.

GENERAL

  • Fix for an issue where the “Delayed Recovery” Challenge Card could interfere with Ability Recharge Speeds in unintended ways.
  • Fixed issue where the “Spectate” or “Abandon Mission” button might not appear in 2 player co-op missions.

 

PLAYSTATION

 

KITS, WEAPONS, AND COMBAT

  • Phalanx:
    • Increase to the Shield ability blocking angle, making it easier to block attacks from enemies that are not directly in front of the shield.
    • Change to the Shield ability so that it no longer easily gets interrupted by being stumbled.
  • Doc:
    • Fix for the Doc’s "Readiness" perk so that it now properly grants improvements to Ability Recharge Speed.

VISUAL

  • Adjustment to the L59 Minigun’s muzzle flash, reducing it’s brightness to a level similar to the Smartgun.

UI

  • Fix for instances where the “Spectate” and “Abandon Mission” options failed to display correctly upon death.

ACHIEVEMENTS

  • Fix to some instances of Achievements not being granted upon collection of an item. This fix will also include the “All My Personal Friends” Achievement for leveling up 30 weapons to four stars.

GENERAL

  • Fix for an issue where the “Delayed Recovery” Challenge Card could interfere with Ability Recharge Speeds in unintended ways.
  • Fix for an issue that could prevent some doors from opening for console players during a mission.
  • Added “(PS4)” and “(PS5)” to the end of the game’s name on PlayStation consoles to help better differentiate between the two versions. PlayStation 5 players: Make sure you’ve downloaded and are playing the version optimized for your console!
  • Fixed issue where the “Spectate” or “Abandon Mission” button might not appear in 2 player co-op missions.

 

XBOX

 

KITS, WEAPONS, AND COMBAT

  • Phalanx:
    • Increase to the Shield ability blocking angle, making it easier to block attacks from enemies that are not directly in front of the shield.
    • Change to the Shield ability so that it no longer easily gets interrupted by being stumbled.
  • Doc:
    • Fix for the Doc’s "Readiness" perk so that it now properly grants improvements to Ability Recharge Speed.

VISUAL

  • Adjustment to the L59 Minigun’s muzzle flash, reducing it’s brightness to a level similar to the Smartgun.

UI

  • Fix for instances where the “Spectate” and “Abandon Mission” options failed to display correctly upon death.

ACHIEVEMENTS

  • Fix to some instances of Achievements not being granted upon collection of an item. This fix will also include the “All My Personal Friends” Achievement for leveling up 30 weapons to four stars.

GENERAL

  • Fix for an issue where the “Delayed Recovery” Challenge Card could interfere with Ability Recharge Speeds in unintended ways.
  • Fix for an issue that could prevent some doors from opening for console players during a mission.
  • Fixed issue where the “Spectate” or “Abandon Mission” button might not appear in 2 player co-op missions
Patch 1.0.1.89044
10/09/2021

We have implemented the following changes.

Tactical Opportunities:

  • Fix for the daily and weekly Tactical Opportunities not refreshing correctly.
    • As compensation for the inconvenience, we’ve granted nine Challenge Cards to all players.

Character:

  • Fix for the Weyland-Yutani SpecOps Gunner outfit not properly applying player skin color.

General:

  • Crash fixes and stability improvements.
  • Reduction of crash dump sizes for PC Players.
Patch 1.0.1.88808
08/09/2021

Season 1: Phalanx is here!

Our first FREE content update has arrived! Season 1: Phalanx is here! We’re introducing a brand new player Kit: the combat shield-wielding Phalanx! In addition to the new kit, there are new weapons, cosmetics and rewards that you can unlock in-game.  

Owners of the Deluxe edition will also receive the first of their 4 DLC Packs with the new Wey-Yu Armoury DLC, detailed below.

 

We have implemented the following changes.

Free Content Update:

New Phalanx Kit:

  • Marine Phalanxes are named for their collapsible shields, which allow them to serve as mobile bunkers. As one arm is needed to hold the shield up, they are armed with a Handgun and CQW, both of which can be wielded in one hand. When swarmed, they can trigger a point-blank Shock Pulse to disrupt foes.
  • Free for all players.
  • Unlocks immediately when players log in after Season 1 is active.
  • Includes the full suite of Perks for Phalanx, all obtainable through gameplay.

New additions to SSgt Park’s Armory:

  • Four New Weapons:
    • L33 Pike - Rifle.
    • L59 Minigun - Heavy.
    • Type 88 Heavy Assault Rifle - Rifle.
    • N79 EVA Laser - Handgun.
  • Two New Gun Colorways:
    • Fleck Camo Autumn.
    • Marble Gray.
  • Two New Gun Decals:
    • Nuke From Orbit.
    • Nostromo.
  • One New Head Accessory:
    • Cowboy Hat - Straw.

 

Wey-Yu Armoury DLC:

Now available in-game for all owners of the Deluxe Edition or for individual purchase for $9.99.

12 Kit Skins:

  • 6 Weyland-Yutani Skins (One for each Kit).
  • 6 Weyland-Yutani Spec Ops Skins (One for each Kit)  .
  • Skins for the Phalanx are included.

4 Weapon Decals:

  • Nostromo Wings.
  • There They Are.
  • Wey Yu Sticker, Worn.
  • Building Better Worlds.

4 Head Accessories:

  • Weyland-Yutani Surface Expedition.
  • Weyland-Yutani Cap.
  • Weyland-Yutani EVA Helmet.
  • Weyland-Yutani EVA SpecOps Helmet.

4 Weapon Colorways:

  • Geode Blue
  • Weyland-Yutani Operative.
  • Weyland-Yutani Executive.
  • Marble Black Gold.

4 Emotes:

  • Air Guitar.
  • Thumbs Up - Double.
  • Metal.
  • Finger Guns.

Additional Items:

  • 3 Challenge Card Packs.
  • 3 Consumables Pack.
  • Credit Pack:
    • 12,000 Requisition Credits.
    • 750 Reputation Scrip.

 

Weapons

Starting with this update, all weapons will level up as intended. Up to this point, all level-based benefits were being applied immediately, despite the weapon not having unlocked them yet.

  • So that we don’t negatively affect current players, we will be setting all currently owned weapons to max level for all character accounts created up to the implementation of this patch. Enjoy your 4 star guns!
  • Due to the above change, along with assessing live progression speeds for weapons, we will also be lowering the XP requirements for each weapon rank. Guns will now reach max rank (4 stars) with the same amount of XP it used to take to reach 3 stars.

 

Audio

  • Fix for audio issue with flamethrowers being used on players and bots at the same time.
  • Fix for issue where sfx were not playing when collecting First Aid Kits.
  • Fix for issue where all player sfx would be missing when leaving a queued mission.
  • Fix for  issue where VO of Intel and mission Ready Up screen play simultaneously.
  • Fix for music issues in Campaign Four
  • Fix audio issue where the revival recipient would also play the “revival” VO.
  • Fixed a bug where automatic weapons’ gunfire sound could sometimes get stuck on a loop

 

Combat

  • Fixed a bug where Hoenikker could be “insta-killed” on difficulties that allow for insta-kills (Extreme, Insane)
  • Trauma Station: Hook up error message and widget flash for attempting to use when out of energy.
  • Fixed a bug where charge based abilities didn't benefit from Cooldown Reduction Perks.

 

Environment

  • Fixed multiple places across the game where players could get stuck in the world geometry.
  • Fixed multiple places across the game where players traverse, but enemies could not reach them.

 

UI

  • Added descriptions to currency in mission wrap-up screen.
  • Added additional, specific “rewards earned” messaging.
  • Additional credits added to the Credits screen.
  • Added specific message on Campaign screen if a map has not fully downloaded yet.
  • Updated translations.

 

General

  • Fixed a bug that was preventing players from unlocking Horde Mode and the Recon Kit after completing the campaign prior to this patch.
  • Fixed a bug that could prevent progression in Horde Mode.
  • Fixed a bug where some players were not being awarded the Specialist Elite Kit Skin appropriately upon reaching Rank 8. Affected players who had already reached Rank 8 should now have the respective Skin unlocked automatically upon logging in after the implementation of this patch.
  • Fixed bug where wireframe shapes would sometimes appear around players.
  • Achievements - "Nukes, Knives, AND Sharp Sticks" will now properly unlock after attaching all three attachments instead of only one.
  • General performance improvements
  • General bug fixing and stability improvements.
  • The Knife Trick Emote is now available at SSgt Park’s Armory.
     
PATCH 1.0.0.88715
01/09/2021

We have implemented the following changes.

GENERAL

  • General bug fixing and stability improvements.
  • Fix for some occurrences of character progress loss.
PATCH 1.0.0.88655
30/08/2021

We have implemented the following changes.

GENERAL

  • General bug fixing and stability improvements.
  • Improvements made to address the matchmaking issue that can keep players from finding teams.
  • Fix for some occurrences of character progress loss.
PATCH 1.0.0.88437
27/08/2021

We have implemented the following changes.

GENERAL

  • General bug fixing and stability improvements.
PATCH 1.0.0.88416
26/08/2021

We have implemented the following changes.

GENERAL

  • General bug fixing and stability improvements.
  • Matchmaking improvements:
    • Players encountering the “game is already full” message when continuously failing to find a match should now have this issue resolved.
DAY ONE PATCH NOTES
25/08/2021

Aliens: Fireteam Elite is live! And if you haven’t already, make sure you start out by ensuring you have patched the game to it’s latest version so you can have the best experience and be able to unlock the exciting Horde mode.

NEW FEATURES

  • Horde Mode
    • Horde mode is in! Complete the campaign and then talk to Col. Shipp back on the Endeavor to open up this new gameplay mode.

KITS, WEAPONS, AND COMBAT

  • Balance improvements to difficulty settings and in-game economy.

ENEMIES AND ENCOUNTERS

  • Enemy AI improvements.

CONTENT AND ENVIRONMENTS

  • Balance improvements for all difficulty levels.
  • Additional polish for the campaign.
  • Performance optimizations for all platforms.
  • Environment and lighting improvements across all campaigns.

GENERAL

  • Performance optimizations for all platforms.
  • Additional polish and stability improvements.

LOCALIZATION

  • Text support added for the following languages:
    • Chinese (Simplified)
    • Chinese (Traditional)
    • Czech
    • French
    • German
    • Italian
    • Polish
    • Portuguese (Brazil)
    • Russian
    • Spanish

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